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"DARPA Communicator Dialog Travel Planning Systems: The June 2000 Data Collection", EUROSPEECH: European Conference on Speech Processing, 2001.
"DARPA Communicator Evaluation: Progress from 2000 to 2001", ICSLP, 2002.
"DARPA Communicator: Cross-System Results for the 2001 Evaluation", ICSLP, 2002.
"Darshak: an intelligent cinematic camera planning system", AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1918–1919, 2006.
"Data analytics for game development: NIER track", 33rd International Conference on Software Engineering, Honolulu, Hawaii, 2011.
"A data mining approach to strategy prediction", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.
"DATE: a dialogue act tagging scheme for evaluation of spoken dialogue systems", HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 2001.
"Declarative Optimization-Based Drama Management in Interactive Fiction", IEEE Comput. Graph. Appl., vol. 26, no. 3, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 32–41, 2006.
"Defining Operational Logics", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
"The design of Mismanor: creating a playable quest-based story game", Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
"Design patterns in FPS levels", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 78–85, 2010.
"Design spaces for link and structure versioning", HYPERTEXT ’01: Proceedings of the 12th ACM conference on Hypertext and Hypermedia, New York, NY, USA, ACM, pp. 195–204, 2001.
"Design-World: a testbed of communicative action and resource limits", SIGART Bull., vol. 6, no. 2, New York, NY, USA, ACM, pp. 34–38, 1995.
"Developing And Testing General Models Of Spoken Dialogue System Perfor mance", Language Resources and Evaluation Conference (LREC), 2000.
"Digital Media Archaeology: Interpreting Computational Processes", Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.
"Discourse and deliberation: testing a collaborative strategy", Proceedings of the 15th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1205–1211, 1994.
"A discourse planning approach to cinematic camera control for narratives in virtual environments", AAAI’05: Proceedings of the 20th national conference on Artificial intelligence: AAAI Press, pp. 307–312, 2005.
"The disenchantment of affect", Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 347–358, 2008.
"Distributed Authoring and Versioning", IEEE Internet Computing, vol. 1, no. 2, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 76–77, 1997.
"DnaSAM: Software to perform neutrality testing for large datasets with complex null models", Molecular Ecology Resources, vol. 10, pp. 542-545, May 2010.
"Dynamic Artificial Fields for Autonomous Camera Control", AIIDE, 2009.