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"CamOn: A Real-Time Autonomous Camera System", AIIDE, 2009.
"Can We Talk? Methods for Evaluation and Training of Spoken Dialogue System", Language Resources and Evaluation, vol. 39, no. 1: Springer, pp. 65-75, 2005.
"A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game", Foundations of Digital Games 2012, Raleigh, NC, 2012.
"A case study of natural language customisation: the practical effects of world knowledge", Proceedings of the 14th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 820–826, 1992.
"Case-Based Goal Formulation", AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.
"Case-Based Reasoning for Build Order in Real-Time Strategy Games", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), 10/2009.
"Casual Information Visualization: Depictions of Data in Everyday Life", IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 6, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 1145–1152, 2007.
"Cave writing: toward a platform for literary immersive VR", SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, New York, NY, USA, ACM, pp. 113, 2005.
Centering in Discource, : Oxford University Press, 1998.
"Chimera: hypermedia for heterogeneous software development enviroments", ACM Trans. Inf. Syst., vol. 18, no. 3, New York, NY, USA, ACM, pp. 211–245, 2000.
"Chimera: hypertext for heterogeneous software environments", ECHT ’94: Proceedings of the 1994 ACM European conference on Hypermedia technology, New York, NY, USA, ACM, pp. 94–107, 1994.
"Cinematic Visual Discourse: Representation, Generation, and Evaluation", IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, pp. 69–81, June, 2010.
"Classifying Software Changes: Clean or Buggy?", IEEE Trans. Softw. Eng., vol. 34, no. 2, Piscataway, NJ, USA, IEEE Press, pp. 181–196, 2008.
"Collaboration in Software Engineering: A Roadmap", FOSE ’07: 2007 Future of Software Engineering, Washington, DC, USA, IEEE Computer Society, pp. 214–225, 2007.
Collaborative Software Engineering, : Springer Publishing Company, Incorporated, 2010.
"Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.
A Companion to Digital Literary Studies, : Basil Blackwell, pp. 163-182, 2008.
"Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension", ICIDS ’09: Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2009.
"A Component- and Message-Based Architectural Style for GUI Software", IEEE Trans. Softw. Eng., vol. 22, no. 6, Piscataway, NJ, USA, IEEE Press, pp. 390–406, 1996.
"A component- and message-based architectural style for GUI software", ICSE ’95: Proceedings of the 17th international conference on Software engineering, New York, NY, USA, ACM, pp. 295–304, 1995.
"Computational Support for Play Testing Game Sketches", Artificial Intelligence and Interactive Digital Entertainment Confernece (AIIDE), 2009.
"Computational Support for Play Testing Game Sketches", Proceedings of the 5th Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE 2009), 2009.
"Conceptual Neighborhoods for Retrieval in Case-Based Reasoning", ICCBR ’09: Proceedings of the 8th International Conference on Case-Based Reasoning, Berlin, Heidelberg, Springer-Verlag, pp. 343–357, 2009.
"Control choices and network effects in hypertext systems", HYPERTEXT ’99: Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots, New York, NY, USA, ACM, pp. 75–82, 1999.
"Controlling User Perceptions of Linguistic Style: Trainable Generation of Personality Traits", Computational Linguistics, 2011.
"Creating "maybe make some change"", Proceedings of the 8th ACM Conference on Creativity and Cognition, The High Museum of Art, Atlanta, Georgia, 2011.
Creating Interactive Fiction with Inform 7, : Course Technology PTR, 2010.