- Contact Us
Filters: First Letter Of Title is B [Clear All Filters]
"BurgerTime: A Proceduralist Investigation", Conference of the Digital Games Research Association - DIGRA 2011, Hilversum, The Netherlands, 2011.
"Building Human-Level AI for Real-Time Strategy Games", Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.
"Build it to understand it: Ludology meets narratology in game design space", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
"Bug Classification Using Program Slicing Metrics", SCAM ’06: Proceedings of the Sixth IEEE International Workshop on Source Code Analysis and Manipulation, Washington, DC, USA, IEEE Computer Society, pp. 31–42, 2006.
"Branching storylines in virtual reality environments for leadership development", IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
"A box, darkly: Obfuscated code, weird languages, and code aesthetics", Proceedings of the 2005 Digital Arts and Culture Conference, Copenhagen, Denmark, pp. 144-153, December, 2005.
"Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors", Intelligent Virtual Agents, Philadelphia, 2010.
"A Boosting Approach to Topic Spotting on Subdialogues", ICML ’00: Proceedings of the Seventeenth International Conference on Machine Learning, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 655–662, 2000.
"Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction", Electronic Literature Organization Archive & Innovate, Brown University, 2010.
"Beyond the Complex Surface", Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, Germany, Transcript Verlag, pp. 227–248, 2010.
"Between Downward Spirals and Habituation: Emotion Intensity in Virtual Agents’ Memory Retrieval", Proceedings of the 2nd Symposium on Human Memory for Artificial Agents, 2011.
"Better Game Studies Education the Carcassonne Way", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
"A Behavior Language for Story-Based Believable Agents", IEEE Intelligent Systems, vol. 17, no. 4, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 39–47, 2002.
"Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 145–152, 2009.
"Bamboo: an architecture modeling and code generation framework for configuration management systems", ASE ’05: Proceedings of the 20th IEEE/ACM international Conference on Automated software engineering, New York, NY, USA, ACM, pp. 427–428, 2005.
"Babies in Graduate School: Making it Happen", ACM-W CIS Newsletter, vol. 3, issue 1, Winter 2011.