Publications
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Aaron Reed: Blue Lacuna,
, April, 2011.
Adaptive bug prediction by analyzing project history,
, Santa Cruz, CA, USA, University of California at Santa Cruz, 2006.
"Agency Reconsidered",
Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.
Download: nwf-C7-digra09-agency.pdf (220.38 KB)
"Al isn’t just for players: AI-based authoring tools",
CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 1–1, 2009.
"Alien presence in the home: the design of Tableau Machine",
Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 373–382, 2008.
"All the World’s a Stage: Learning Character Models from Film.",
Conference on Artificial Intelligence and Digital Entertainment: AAAI Press, 2011.
Download: lin-walker.pdf (228.42 KB)
"Amount of information presented in a complex list: effects on user performance",
HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–6, 2001.
"An Analysis of Automatic Content Selection Algorithms for Spoken Dialogue System Summaries",
IEEE/ACL, Aruba, 2006.
"Analysis of signature change patterns",
MSR ’05: Proceedings of the 2005 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 1–5, 2005.
An analysis of the diagrammatic visual data querying domain,
, Santa Cruz, CA, USA, University of California at Santa Cruz, 2005.
An analysis of the hypertext versioning domain,
: University of California, Irvine, 2000.
"Analyzing the expressive range of a level generator",
PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–7, 2010.
Download: smith-expressiverange-fdgpcg10.pdf (901.23 KB)
"An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style",
Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.
Download: 1114_Paper.pdf (416.39 KB)
"Another look at search-based drama management",
AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 792–797, 2008.
Download: Nelson_Mateas_-_SBDM_-_AAAI08.pdf (212.01 KB)
"Answer Set Programming for Procedural Content Generation: A Design Space Approach",
Computational Intelligence and AI in Games, IEEE Transactions on, vol. 3, no. 3, pp. 187–200, 2011.
Download: tciaig-asp4pcg.pdf (634.14 KB)
"An application of reinforcement learning to dialogue strategy selection in a spoken dialogue system for email",
J. Artif. Int. Res., vol. 12, no. 1, USA, AI Access Foundation, pp. 387–416, 2000.
"Applying Goal-Driven Autonomy to StarCraft",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.
Download: gda_aiide2010.pdf (420.08 KB)
"AR Fa{\c c}ade: an augmented reality interactve drama",
VRST ’07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, New York, NY, USA, ACM, pp. 215–216, 2007.
"An architectural model for application integration in open hypermedia environments",
HYPERTEXT ’97: Proceedings of the eighth ACM conference on Hypertext, New York, NY, USA, ACM, pp. 1–12, 1997.
"As we do write: hyper-terms for hypertext",
SIGWEB Newsl., vol. 9, no. 2-3, New York, NY, USA, ACM, pp. 8–18, 2000.
"The AT&T DARPA Communicator Mixed-Initiative Spoken Dialog System",
Proceedings of the International Conference on Spoken Language Processing, 2000.
"Augmenting Variation of System Utterances using Corpora in Spoken Dialogue Systems",
IEEE Automatic Speech Recognition and Understanding (ASRU), Puerto Rico, 2005.
"Authoring an interactive narrative with declarative optimization-based drama management",
Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 127-129, June, 2006.
Download: Nelson_Ashmore_Mateas_-_Authoring_DODM_-_AIIDE06.pdf (42.37 KB)
"Authoring Game-based Interactive Narrative using Social Games and Comme il Faut",
Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.
Download: TheProm-ELOAI.pdf (241.13 KB)
"Automatic detection of poor speech recognition at the dialogue level",
Proceedings of the 37th annual meeting of the Association for Computational Linguistics on Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 309–316, 1999.
"Automatic Evaluation: Using a DATE Dialogue Act Tagger for User Satisfaction and Task Completion Prediction",
Language Resources and Evaluation Conference, 2002.
"Automatic generation of hypertext system repositories: a model driven approach",
HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 205–214, 2004.
"Automatic generation of rule-based software configuration management systems",
ICSE ’05: Proceedings of the 27th international conference on Software engineering, New York, NY, USA, ACM, pp. 659–659, 2005.
"Automatic optimization of dialogue management",
Proceedings of the 18th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 502–508, 2000.
"Automatic Recognition of Personality in Conversation",
HLT-NAACL 2006: Proceedings of the Human Language Technology Conference of the NAACL, Companion Volume: Short Papers on XX, New York, NY, Association for Computational Linguistics, June 2006.
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"Automatically training a problematic dialogue predictor for a spoken dialogue system",
J. Artif. Int. Res., vol. 16, no. 1, USA, AI Access Foundation, pp. 293–319, 2002.

