Publications
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"Authoring Game-based Interactive Narrative using Social Games and Comme il Faut",
Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.
Download: TheProm-ELOAI.pdf (241.13 KB)
"Comme il Faut: A System for Simulating Social Games Between Autonomous Characters",
Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.
Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
"Comme il Faut 2: a fully realized model for socially-oriented gameplay",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
"Lessons in Teaching Game Design",
Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.
Download: cosmospapercameraready.pdf (161.07 KB)
"Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics",
Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.
Download: p227-fristoe.pdf (191.66 KB)
"Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics",
Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.
Download: p227-fristoe.pdf (191.66 KB)
"Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.",
FDG 2012: Third Workshop on Procedural Content Generation in Games, Raleigh, North Carolina, 06/2012.
Abstract
Download: almostgoodbye-paper.pdf (194.04 KB)
"PCG-Based Game Design: Creating Endless Web",
Foundations of Digital Games 2012 (FDG '12), Raleigh, NC, 2012.
Download: smith-fdg12.pdf (1000.03 KB)
"Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design.",
IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG), Special Issue on Procedural Content Generation, vol. 3, issue 3, 09/2011.
Download: smith-tanagra-tciaig.pdf (1.69 MB)
"PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.",
Second International Workshop on Procedural Content Generation in Games (PCGames 2011), Bordeaux, France, June 28, 2011.
"Babies in Graduate School: Making it Happen",
ACM-W CIS Newsletter, vol. 3, issue 1, Winter 2011.
Download: newsletter_v0301.pdf (5.69 MB)
"System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term",
Meaningful Play, East Lansing, MI, Oct 21-23, 2010.
Download: PP-Evolution-of-System-Design.pdf (1.49 MB)
"The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?",
USAB 2011 - Information Quality in eHealth, Graz, Austria, 11/2011.
Download: Holloway2011PreparedPartner_CanVideoGamesTeachLaborAndChildbirthSupportTechniques.pdf (987.3 KB)
"Lessons in Teaching Game Design",
Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.
Download: cosmospapercameraready.pdf (161.07 KB)
"Controlling User Perceptions of Linguistic Style: Trainable Generation of Personality Traits",
Computational Linguistics, 2011.
"Trainable Generation of Big-Five Personality Styles through Data-driven Parameter Estimation",
46th Annual Meeting of the Association for Computational Linguistics, Columbus, June 2008.
"Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents",
Intelligent Virtual Agents, Philadelphia, Springer, 2010.
"Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors",
Intelligent Virtual Agents, Philadelphia, 2010.
"Automatic Recognition of Personality in Conversation",
HLT-NAACL 2006: Proceedings of the Human Language Technology Conference of the NAACL, Companion Volume: Short Papers on XX, New York, NY, Association for Computational Linguistics, June 2006.
"Using Linguistic Cues for the Automatic Recognition of Personality in Conversation and Text",
Journal of Artificial Intelligence Research, vol. 30, pp. 457-500, 2007.
"Words Mark the Nerds: Computational Models of Personality Recognition through Language",
28th Annual Conference of the Cognitive Science Society, Vancouver, July 2006.
"Towards Personality-Based User Adaptation: Psychologically Informed Stylistic Language Generation",
User Modeling and User-Adapted Interaction, vol. 20, issue 3, 2010.
"PERSONAGE: Personality Generation for Dialogue",
45th Annual Meeting of the Association for Computational Linguistics, Prague, June 2007.

