Publications
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"Lessons in Teaching Game Design",
Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.
Download: cosmospapercameraready.pdf (161.07 KB)
"Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics",
Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.
Download: p227-fristoe.pdf (191.66 KB)
"Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics",
Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.
Download: p227-fristoe.pdf (191.66 KB)
"Murder in the Arboretum: Comparing Character Models to Personality Models. ",
4th International Workshop on Intelligent Narrative Technologies: AAAI Press, 2011.
Download: int4-v10.pdf (444.32 KB)
"An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style",
Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.
Download: 1114_Paper.pdf (416.39 KB)
"Expressive Generation for Interactive Stories",
Expressive Generation for Interactive Stories, Pittsburgh, 2011.
Download: pittsburgh-v2.pdf (9.58 MB)
" Perceived or Not Perceived: Film Character Models for Expressive NLG.",
In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling: ICIDS, 2011.
Download: icids-v12(1).pdf (251.99 KB)
"All the World’s a Stage: Learning Character Models from Film.",
Conference on Artificial Intelligence and Digital Entertainment: AAAI Press, 2011.
Download: lin-walker.pdf (228.42 KB)
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"A discourse planning approach to cinematic camera control for narratives in virtual environments",
AAAI’05: Proceedings of the 20th national conference on Artificial intelligence: AAAI Press, pp. 307–312, 2005.
"Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining",
ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 210–213, 2008.
"Cinematic Visual Discourse: Representation, Generation, and Evaluation",
IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, pp. 69–81, June, 2010.
Abstract
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Evaluation of intelligent camera control systems based on cognitive models of comprehension",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 327–328, 2009.
"CamOn: A Real-Time Autonomous Camera System",
AIIDE, 2009.
"Representational Requirements for a Plan Based Approach to Automated Camera Control",
AIIDE: The AAAI Press, pp. 36–41, 2006.
"Dynamic Artificial Fields for Autonomous Camera Control",
AIIDE, 2009.
"Branching storylines in virtual reality environments for leadership development",
IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
"Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima",
FLAIRS Conference: AAAI Press, pp. 386–390, 2008.
"Darshak: an intelligent cinematic camera planning system",
AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1918–1919, 2006.
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension",
ICIDS ’09: Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2009.
"Towards an intelligent storyboarding tool for 3D games",
(to appear) ACM Advanced in Computer Entertainment 2005, 2005.

