<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Whitehead, Jim</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Toward proccedural decorative ornamentation in games</style></title><secondary-title><style face="normal" font="default" size="100%">PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">ADL</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2010</style></year></dates><publisher><style face="normal" font="default" size="100%">ACM</style></publisher><pub-location><style face="normal" font="default" size="100%">New York, NY, USA</style></pub-location><pages><style face="normal" font="default" size="100%">1–4</style></pages><isbn><style face="normal" font="default" size="100%">978-1-4503-0023-0</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>