<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Murray, Janet</style></author><author><style face="normal" font="default" size="100%">Bogost, Ian</style></author><author><style face="normal" font="default" size="100%">Mateas, Michael</style></author><author><style face="normal" font="default" size="100%">Nitsche, Michael</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Game Design Education: Integrating Computation and Culture</style></title><secondary-title><style face="normal" font="default" size="100%">Computer</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">EIS</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2006</style></year></dates><number><style face="normal" font="default" size="100%">6</style></number><publisher><style face="normal" font="default" size="100%">IEEE Computer Society Press</style></publisher><pub-location><style face="normal" font="default" size="100%">Los Alamitos, CA, USA</style></pub-location><volume><style face="normal" font="default" size="100%">39</style></volume><pages><style face="normal" font="default" size="100%">43–51</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>