<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Smith, Adam M.</style></author><author><style face="normal" font="default" size="100%">Andersen, Erik</style></author><author><style face="normal" font="default" size="100%">Mateas, Michael</style></author><author><style face="normal" font="default" size="100%">Popović, Zoran</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game</style></title><secondary-title><style face="normal" font="default" size="100%">Foundations of Digital Games 2012</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">EIS</style></keyword><keyword><style  face="normal" font="default" size="100%">refraction</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2012</style></year></dates><urls><related-urls><url><style face="normal" font="default" size="100%">http://games.soe.ucsc.edu/sites/default/files/fdg2012generation.pdf</style></url></related-urls></urls><pub-location><style face="normal" font="default" size="100%">Raleigh, NC</style></pub-location></record></records></xml>