<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>10</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Smith, Gillian</style></author><author><style face="normal" font="default" size="100%">Othenin-Girard, Alexei</style></author><author><style face="normal" font="default" size="100%">Whitehead, Jim</style></author><author><style face="normal" font="default" size="100%">Wardrip-Fruin, Noah</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">PCG-Based Game Design: Creating Endless Web</style></title><secondary-title><style face="normal" font="default" size="100%">Foundations of Digital Games 2012 (FDG '12)</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">AI</style></keyword><keyword><style  face="normal" font="default" size="100%">endless-web</style></keyword><keyword><style  face="normal" font="default" size="100%">procedural content</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2012</style></year></dates><urls><related-urls><url><style face="normal" font="default" size="100%">http://games.soe.ucsc.edu/sites/default/files/smith-fdg12.pdf</style></url></related-urls></urls><pub-location><style face="normal" font="default" size="100%">Raleigh, NC</style></pub-location><custom1><style face="normal" font="default" size="100%">May 30 - June 1, 2012</style></custom1></record></records></xml>