Publications

Filters: Author is Mateas, Michael  [Clear All Filters]
2013
McCoy, J., M. Treanor, B. Samuel, A. Reed, M. Mateas, and N. Wardrip-Fruin, "Prom Week: Designing past the game/story dilemma", Proceedings of the 8th International Conference on Foundations of Digital Games: ACM, 2013.  Download: Prom Week FDG 2013.pdf (660.7 KB)
2012
Sullivan, A., A. Grow, M. Mateas, and N. Wardrip-Fruin, "The design of Mismanor: creating a playable quest-based story game", Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
Treanor, M., B. Blackford, M. Mateas, and I. Bogost, "Game-O-Matic: Generating Videogames that Represent Ideas", Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.  Download: Game-O-Matic (PCG2012).pdf (793.33 KB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Lessons Learned From a Rational Reconstruction of Minstrel", Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.  Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "The Micro-Rhetorics of Game-O-Matic", The Foundations of Digital Games Conference, 2012.  Download: Micro-Rhetorics.pdf (381.6 KB)
2011
Sullivan, A., A. Grow, T. Chirrick, M. Stokols, N. Wardrip-Fruin, and M. Mateas, "Extending CRPGs as an Interactive Storytelling Form", Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.  Download: final65.pdf (310.51 KB)
Smith, G., J. Whitehead, and M. Mateas, "Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design.", IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG), Special Issue on Procedural Content Generation, vol. 3, issue 3, 09/2011.  Download: smith-tanagra-tciaig.pdf (1.69 MB)
Weber, B. G., M. John, M. Mateas, and A. Jhala, "Modeling Player Retention in Madden NFL 11", Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.
Weber, B. G., M. Mateas, and A. Jhala, "Using Data Mining to Model Player Experience", FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
Smith, A. M., and M. Mateas, "Answer Set Programming for Procedural Content Generation: A Design Space Approach", Computational Intelligence and AI in Games, IEEE Transactions on, vol. 3, no. 3, pp. 187–200, 2011.  Download: tciaig-asp4pcg.pdf (634.14 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Building Human-Level AI for Real-Time Strategy Games", Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.  Download: weber-acs2011.pdf (496.23 KB)
Treanor, M., and M. Mateas, "BurgerTime: A Proceduralist Investigation", Conference of the Digital Games Research Association - DIGRA 2011, Hilversum, The Netherlands, 2011.  Download: Treanor_BurgerTime (final submission).pdf (260.35 KB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Experimental Results from a Rational Reconstruction of Minstrel", Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.  Download: tearse_iccc11.pdf (1.15 MB)
Smith, A. M., and M. Mateas, "Knowledge-Level Creativity in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.  Download: iccc11-rational_curiosity.pdf (632.44 KB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Making Quests Playable: Choices, CRPGs, and the Grail Framework", Leonardo Electronic Almanac, vol. 17, no. 2, pp. 140–152, 2011.  Download: LEA_02_1410_10.pdf (789.88 KB)
Weber, B. G., M. Mateas, and A. Jhala, "A Particle Model for State Estimation in Real-Time Strategy Games", Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.  Download: weber-aiide2011.pdf (689.09 KB)
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "Proceduralist Readings: How to find meaning in games with graphical logics", Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.  Download: Proceduralist Readings (camera ready).pdf (153.16 KB)
Fristoe, T., J. Denner, M. MacLaurin, M. Mateas, and N. Wardrip-Fruin, "Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics", Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.  Download: p227-fristoe.pdf (191.66 KB)
Smith, A. M., and M. Mateas, "Towards Knowledge-Oriented Creativity Support in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.  Download: iccc11-pattern_language.pdf (506.77 KB)
2010
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.  Download: TheProm-ELOAI.pdf (241.13 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Applying Goal-Driven Autonomy to StarCraft", Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.  Download: gda_aiide2010.pdf (420.08 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Case-Based Goal Formulation", AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.  Download: weber_goalformulation.pdf (216.04 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.  Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
Treanor, M., M. Mateas, and N. Wardrip-Fruin, "Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.  Download: KaboomFDG.pdf (312.24 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Ludocore: A Logical Game Engine for Modeling Videogames", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: ieeecig10_ludocore.pdf (291.81 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Ludocore: A Logical Game Engine For Modeling Videogames", Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.  Download: ieeecig10_ludocore.pdf (291.81 KB)
Tearse, B., M. Mateas, and N. Wardrip-Fruin, "MINSTREL Remixed: a rational reconstruction", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
Skorupski, J., and M. Mateas, "Novice-friendly Authoring of Plan-based Interactive Storyboards", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), 2010.  Download: SkorupskiMateas_AIIDE2010_final.pdf (931.08 KB)
Mawhorter, P., and M. Mateas, "Procedural Level Generation using Occupancy-Regulated Extension", 2010 IEEE Conference on Computational Intelligence and Games, Copenhagen, Denmark, IEEE, 2010.  Download: cig10_043CP2_115.pdf (454.79 KB)
Weber, B. G., P. Mawhorter, M. Mateas, and A. Jhala, "Reactive Planning Idioms for Multi-Scale Game AI", IEEE Conference on Computational Intelligence in Games (CIG), 2010.  Download: weber_cig2010.pdf (167.83 KB)
Chen, S., A. M. Smith, A. Jhala, N. Wardrip-Fruin, and M. Mateas, "RoleModel: towards a formal model of dramatic roles for story generation", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Rules of engagement: moving beyond combat-based quests", Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
Smith, G., J. Whitehead, and M. Mateas, "Tanagra: a mixed-initiative level design tool", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 209–216, 2010.  Download: smith-tanagra-fdg10.pdf (1.02 MB)
Smith, A. M., and M. Mateas, "Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: ieeecig20_vf.pdf (690 KB)
Smith, A. M., and M. Mateas, "Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games", Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.  Download: ieeecig20_vf.pdf (690 KB)
Dow, S. P., M. Mehta, B. MacIntyre, and M. Mateas, "Eliza meets the wizard-of-oz: evaluating social acceptability", CHI ’10: Proceedings of the 28th international conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 547–556, 2010.
Sali, S., N. Wardrip-Fruin, S. Dow, M. Mateas, S. Kurniawan, A. A. Reed, and R. Liu, "Playing with words: from intuition to evaluation of game dialogue interfaces", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 179–186, 2010.
2009
Wardrip-Fruin, N., M. Mateas, S. Dow, and S. Sali, "Agency Reconsidered", Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.  Download: nwf-C7-digra09-agency.pdf (220.38 KB)
Mateas, M., and N. Wardrip-Fruin, "Defining Operational Logics", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
Treanor, M., and M. Mateas, "Newsgames: Procedural Rhetoric meets Political Cartoons", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: newsgames-DiGRA2009.pdf (234.04 KB)
McCoy, J., M. Mateas, and N. Wardrip-Fruin, "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
Skorupski, J., and M. Mateas, "Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: Skorupski_DAC09_WideRuledLessonsLearned.pdf (526.94 KB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: 0011_sullivan.pdf (1.43 MB)
Weber, B. G., and M. Mateas, "Case-Based Reasoning for Build Order in Real-Time Strategy Games", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), 10/2009.  Download: bweber_aiide_09.pdf (80.96 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Computational Support for Play Testing Game Sketches", Artificial Intelligence and Interactive Digital Entertainment Confernece (AIIDE), 2009.  Download: Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Computational Support for Play Testing Game Sketches", Proceedings of the 5th Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE 2009), 2009.  Download: Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
Weber, B. G., and M. Mateas, "Conceptual Neighborhoods for Retrieval in Case-Based Reasoning", ICCBR ’09: Proceedings of the 8th International Conference on Case-Based Reasoning, Berlin, Heidelberg, Springer-Verlag, pp. 343–357, 2009.  Download: iccbr_2009.pdf (159.38 KB)
Weber, B. G., and M. Mateas, "A data mining approach to strategy prediction", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.  Download: cig_2009.pdf (240.93 KB)
Chen, S., M. J. Nelson, A. Sullivan, and M. Mateas, "Evaluating the Authorial Leverage of Drama Management", Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
Nelson, M. J., and M. Mateas, "A requirements analysis for videogame design support tools", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 137–144, 2009.  Download: Nelson_Mateas_-_DesignSupportReqs_-_FDG09.pdf (96.52 KB)
Smith, G., M. Treanor, J. Whitehead, and M. Mateas, "Rhythm-based level generation for 2D platformers", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 175–182, 2009.  Download: smith-fdg-09.pdf (161.11 KB)
Hullett, K., and M. Mateas, "Scenario generation for emergency rescue training games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 99–106, 2009.  Download: khullett - fdg paper - final.pdf (78.21 KB)
Mateas, M., "Al isn’t just for players: AI-based authoring tools", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 1–1, 2009.
Olsen, D., and M. Mateas, "Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 145–152, 2009.
Strong, C. R., M. Mateas, and D. Grossman, "Generative conversation tool for game writers", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 183–190, 2009.
2008
Strong, C. R., and M. Mateas, "Talking with NPCs: Towards dynamic generation of discourse structures", Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, October, 2008.  Download: Strong_Mateas_-_AIIDE08.pdf (176.09 KB)
Smith, A. M., M. Romero, Z. Pousman, and M. Mateas, "Tableau Machine: A Creative Alien Presence", AAAI Spring Symposium on Creative Intelligent Systems, March, 2008.  Download: SS08-03-013.pdf (306.82 KB)
Nelson, M. J., and M. Mateas, "Another look at search-based drama management", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 792–797, 2008.  Download: Nelson_Mateas_-_SBDM_-_AAAI08.pdf (212.01 KB)
McCoy, J., and M. Mateas, "An integrated agent for playing real-time strategy games", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 1313–1318, 2008.  Download: AAAI08Mccoy.pdf (199.38 KB)
Sullivan, A., S. Chen, and M. Mateas, "Integrating Drama Management into an Adventure Game", Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.  Download: aiide.2008.demo_.A92.pdf (25.69 KB)
Leahu, L., P. Sengers, and M. Mateas, "Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box", UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 134–143, 2008.  Download: ubicomp103-leahu.pdf (129.65 KB)
Nelson, M. J., and M. Mateas, "An interactive game-design assistant", IUI ’08: Proceedings of the 13th international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 90–98, 2008.  Download: Nelson_Mateas_-_Game-Design_Assistant_-_IUI08.pdf (153.49 KB)
Pousman, Z., M. Romero, A. M. Smith, and M. Mateas, "Living with tableau machine: a longitudinal investigation of a curious domestic intelligence", UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 370–379, 2008.  Download: Pousman_etal_-_Tableau_Machine_-_UbiComp08.pdf (2.26 MB)
Pousman, Z., M. Romero, A. M. Smith, and M. Mateas, "Living with Tableau Machine: A Longitudinal Investigation of a Curious Domestic Intelligence", Proceedings of the 10th International Conference on Ubiquitous Computing (UbiComp 08), 2008.  Download: pousman_romero_smith_mateas_2008.pdf (2.26 MB)
Nelson, M. J., and M. Mateas, "Recombinable game mechanics for automated design support", Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, USA, 2008.  Download: Nelson_Mateas_-_GameMechanics_-_AIIDE08.pdf (224.27 KB)
Dow, S., B. MacIntyre, and M. Mateas, "Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade", ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 373–380, 2008.  Download: AEL-PlayStyles-ACE08.pdf (8 MB)
Romero, M., Z. Pousman, and M. Mateas, "Alien presence in the home: the design of Tableau Machine", Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 373–382, 2008.
Sengers, P., K. Boehner, M. Mateas, and G. Gay, "The disenchantment of affect", Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 347–358, 2008.
Eladhari, M. P., and M. Mateas, "Semi-autonomous avatars in world of minds: a case study of AI-based game design", ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 201–208, 2008.
Simpkins, C., S. Bhat, C. L. Isbell, Jr., and M. Mateas, "Towards adaptive programming: integrating reinforcement learning into a programming language", OOPSLA ’08: Proceedings of the 23rd ACM SIGPLAN conference on Object-oriented programming systems languages and applications, New York, NY, USA, ACM, pp. 603–614, 2008.
2007
Bhat, S., D. L. Roberts, M. J. Nelson, C. L. Isbell, and M. Mateas, "A globally optimal algorithm for TTD-MDPs", AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.  Download: Bhat_etal_-_Optimal_TTD-MDP_-_AAMAS07.pdf (152.34 KB)
Nelson, M. J., and M. Mateas, "Towards Automated Game Design", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 626–637, 2007.  Download: Nelson_Mateas_-_Automated_Game_Design_-_AIIA07.pdf (117.37 KB)
Skorupski, J., L. Jayapalan, S. Marquez, and M. Mateas, "Wide ruled: a friendly interface to author-goal based story generation", ICVS’07: Proceedings of the 4th international conference on Virtual storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2007.  Download: skorupski_icvs2007_wideruled.pdf (5.25 MB)
Dow, S., M. Mehta, B. MacIntyre, and M. Mateas, "AR Fa{\c c}ade: an augmented reality interactve drama", VRST ’07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, New York, NY, USA, ACM, pp. 215–216, 2007.
Pousman, Z., J. Stasko, and M. Mateas, "Casual Information Visualization: Depictions of Data in Everyday Life", IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 6, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 1145–1152, 2007.
Mehta, M., S. Dow, M. Mateas, and B. MacIntyre, "Evaluating a conversation-centered interactive drama", AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
Mateas, M., "Expressive Intelligence: Artificial Intelligence, Games and New Media", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 2–2, 2007.
Dow, S., M. Mehta, E. Harmon, B. MacIntyre, and M. Mateas, "Presence and engagement in an interactive drama", CHI ’07: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 1475–1484, 2007.
Zang, P., M. Mehta, M. Mateas, and A. Ram, "Towards runtime behavior adaptation for embodied characters", IJCAI’07: Proceedings of the 20th international joint conference on Artifical intelligence, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1557–1562, 2007.
2006
Nelson, M. J., C. Ashmore, and M. Mateas, "Authoring an interactive narrative with declarative optimization-based drama management", Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 127-129, June, 2006.  Download: Nelson_Ashmore_Mateas_-_Authoring_DODM_-_AIIDE06.pdf (42.37 KB)
Compton, K., and M. Mateas, "Procedural level design for platform games", Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 109-111, June, 2006.
Bhat, S., C. L. Isbell, Jr., and M. Mateas, "On the difficulty of modular reinforcement learning for real-world partial programming", Proceedings of the 21st National Conference on Artificial Intelligence (AAAI), Boston, MA, July, 2006.
Nelson, M. J., M. Mateas, D. L. Roberts, and C. L. Isbell Jr., "Declarative Optimization-Based Drama Management in Interactive Fiction", IEEE Comput. Graph. Appl., vol. 26, no. 3, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 32–41, 2006.  Download: Nelson_etal_-_DODM_-_IEEE-CGA06.pdf (147.36 KB)
Nelson, M. J., D. L. Roberts, C. L. Isbell, and M. Mateas, "Reinforcement learning for declarative optimization-based drama management", AAMAS ’06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 775–782, 2006.  Download: Nelson_etal_-_RL_for_DODM_-_AAMAS06.pdf (136.6 KB)
Roberts, D. L., M. J. Nelson, C. L. Isbell, M. Mateas, and M. L. Littman, "Targeting specific distributions of trajectories in MDPs", AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1213–1218, 2006.  Download: Roberts_etal_-_TTD-MDP_-_AAAI06.pdf (130.52 KB)
Murray, J., I. Bogost, M. Mateas, and M. Nitsche, "Game Design Education: Integrating Computation and Culture", Computer, vol. 39, no. 6, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 43–51, 2006.
Dow, S., M. Mehta, A. Lausier, B. MacIntyre, and M. Mateas, "Initial lessons from AR Fa{\c c}ade, an interactive augmented reality drama", ACE ’06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, New York, NY, USA, ACM, pp. 28, 2006.
Romero, M., Z. Pousman, and M. Mateas, "Tableau machine: an alien presence in the home", CHI ’06: CHI ’06 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1265–1270, 2006.
2005
Mateas, M., and A. Stern, "Build it to understand it: Ludology meets narratology in game design space", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.  Download: MateasSternDIGRA05.pdf (77.81 KB)
Fernández-Vara, C., J. Zagal, and M. Mateas, "Evolution of space configuration in videogames", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
Nelson, M. J., and M. Mateas, "Search-based drama management in the interactive fiction Anchorhead", Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.  Download: Nelson_Mateas_-_SBDM_-_AIIDE05.pdf (395.86 KB)
Mateas, M., and A. Stern, "Structuring content in the Facade interactive drama architecture", Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.  Download: MateasSternAIIDE05.pdf (85.04 KB)
Zagal, J., M. Mateas, C. Fernández-Vara, B. Hochhalter, and N. Lichti, "Towards an ontological language for game analysis", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.  Download: OntologyDIGRA2005.pdf (96.59 KB)
Mateas, M., and N. Montfort, "A box, darkly: Obfuscated code, weird languages, and code aesthetics", Proceedings of the 2005 Digital Arts and Culture Conference, Copenhagen, Denmark, pp. 144-153, December, 2005.  Download: a_box_darkly.pdf (384.74 KB)
Knickmeyer, R. L., and M. Mateas, "Preliminary evaluation of the interactive drama facade", CHI ’05: CHI ’05 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1549–1552, 2005.  Download: KnickmeyerMateasCHI2005.pdf (93.01 KB)
2004
Mateas, M., and A. Stern, "Natural language processing in Facade: Surface-text processing", Proceedings of the 2nd Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June, 2004.  Download: MateasSternTIDSE04.pdf (193.65 KB)
2002
Mateas, M., Interactive drama, art and artificial intelligence, , Pittsburgh, PA, USA, Carnegie Mellon University, 2002.  Download: CMU-CS-02-206.pdf (2.05 MB)
Mateas, M., and A. Stern, "A Behavior Language for Story-Based Believable Agents", IEEE Intelligent Systems, vol. 17, no. 4, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 39–47, 2002.
Jeremijenko, N., T. Schiphorst, M. Mateas, W. Strauss, W. Wright, and A. Kerne, "Extending interface practice: an ecosystem approach", SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 90–92, 2002.
Wardrip-Fruin, N., A. Stern, P. Molyneux, M. Mateas, and B. Yee, "Interactive stories: real systems, three solutions", SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
2001
Mateas, M., "Expressive AI: A hybrid art and science practice", Leonardo: Journal of the International Society for Arts, Sciences, and Technology, vol. 34(2), pp. 147-153, 2001.  Download: Leonardo2001.pdf (62.63 KB)
2000
Mateas, M., "A neo-Aristotelian theory of interactive drama", Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Palo Alto, California, March, 2000.  Download: MMateas00.pdf (50.11 KB)
Mateas, M., P. Vanouse, and S. Domike, "Generation of Ideologically-Biased Historical Documentaries", Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence: AAAI Press, pp. 236–242, 2000.  Download: AAAI2000.pdf (61.63 KB)
1999
Mateas, M., An Oz-centric review of interactive drama and believable agents, , Berlin, Heidelberg, Springer-Verlag, pp. 297–328, 1999.  Download: CMU-CS-97-156.html_.pdf (235.88 KB)
1998
Boehlen, M., and M. Mateas, "Office Plant #1: Intimate space and contemplative entertainment", Leonardo: Journal of the International Society for Arts, Sciences, and Technology, vol. 31(5), pp. 345-348, 1998.  Download: Leonardo1998.pdf (49.3 KB)
Mateas, M., "Subjective avatars (poster)", AGENTS ’98: Proceedings of the second international conference on Autonomous agents, New York, NY, USA, ACM, pp. 461–462, 1998.
1997
Salvador, T., and M. Mateas, "Introduction to design ethnography", CHI ’97: CHI ’97 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 166–167, 1997.
1996
Mateas, M., T. Salvador, J. Scholtz, and D. Sorensen, "Engineering ethnography in the home", CHI ’96: Conference companion on Human factors in computing systems, New York, NY, USA, ACM, pp. 283–284, 1996.
Lewis, S., M. Mateas, S. Palmiter, and G. Lynch, "Ethnographic data for product development: a collaborative process", interactions, vol. 3, no. 6, New York, NY, USA, ACM, pp. 52–69, 1996.
Scholtz, J., M. Mateas, T. Salvador, and D. Sorensen, "User requirements analysis for the home", CHI ’96: Conference companion on Human factors in computing systems, New York, NY, USA, ACM, pp. 326, 1996.
Syndicate content Syndicate content Syndicate content