Publications
Filters: Author is Wardrip-Fruin, Noah [Clear All Filters]
"Prom Week: Designing past the game/story dilemma",
Proceedings of the 8th International Conference on Foundations of Digital Games: ACM, 2013.
Download: Prom Week FDG 2013.pdf (660.7 KB)
"The design of Mismanor: creating a playable quest-based story game",
Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
"Lessons Learned From a Rational Reconstruction of Minstrel",
Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.
Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
"PCG-Based Game Design: Creating Endless Web",
Foundations of Digital Games 2012 (FDG '12), Raleigh, NC, 2012.
Download: smith-fdg12.pdf (1000.03 KB)
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
" Perceived or Not Perceived: Film Character Models for Expressive NLG.",
In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling: ICIDS, 2011.
Download: icids-v12(1).pdf (251.99 KB)
"Digital Media Archaeology: Interpreting Computational Processes",
Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.
Download: nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
"Experimental Results from a Rational Reconstruction of Minstrel",
Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.
Download: tearse_iccc11.pdf (1.15 MB)
"Making Quests Playable: Choices, CRPGs, and the Grail Framework",
Leonardo Electronic Almanac, vol. 17, no. 2, pp. 140–152, 2011.
Download: LEA_02_1410_10.pdf (789.88 KB)
"Making Quests Playable: Choices, CRPGs, and the Grail Framework",
Leonardo Electronic Almanac, 2011.
"Murder in the Arboretum: Comparing Character Models to Personality Models. ",
4th International Workshop on Intelligent Narrative Technologies: AAAI Press, 2011.
Download: int4-v10.pdf (444.32 KB)
"Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics",
Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.
Download: p227-fristoe.pdf (191.66 KB)
"SpyFeet: An Exercise {RPG}",
Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.
Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
"A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project",
Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.
Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
"Authoring Game-based Interactive Narrative using Social Games and Comme il Faut",
Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.
Download: TheProm-ELOAI.pdf (241.13 KB)
"Beyond the Complex Surface",
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, Germany, Transcript Verlag, pp. 227–248, 2010.
Download: nwf-BC6-BeyondTheComplexSurface.pdf (1.83 MB)
"Comme il Faut 2: a fully realized model for socially-oriented gameplay",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
"Five Elements of Digital Literature",
Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 29–57, 2010.
Download: nwf-BC5-FiveElementsOfDigitalLiterature.pdf (2.13 MB)
"Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.
Download: KaboomFDG.pdf (312.24 KB)
"Learning to Read Digital Literature",
Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 249–259, 2010.
Download: nwf-BC4-LearningToReadDigitalLiterature.pdf (902.19 KB)
"Mining game statistics from web services: a World of Warcraft armory case study",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 100–107, 2010.
Abstract
Download: wowspyder.pdf (364.81 KB)
"MINSTREL Remixed: a rational reconstruction",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
"Polymorph: dynamic difficulty adjustment through level generation",
PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.
Download: jenningsteats-fdgpcg10.pdf (120.36 KB)
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Rules of engagement: moving beyond combat-based quests",
Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
"What went wrong: a taxonomy of video game bugs",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 108–115, 2010.
Abstract
Download: taxonomy.pdf (2.44 KB)
"Playing with words: from intuition to evaluation of game dialogue interfaces",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 179–186, 2010.
"Agency Reconsidered",
Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.
Download: nwf-C7-digra09-agency.pdf (220.38 KB)
"Better Game Studies Education the Carcassonne Way",
Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
Download: nwf-C5-digra09-gameEducation.pdf (624.68 KB)
"Defining Operational Logics",
Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
Download: Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
"Expressive Processing, in panel "Critical Code and Software Studies"",
Proceedings of Digital Humanities, University of Maryland, College Park, June, 2009.
Download: nwf-CS11-dh09-expressiveProcessing.pdf (94.32 KB)
"Comme il Faut: A System for Simulating Social Games Between Autonomous Characters",
Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.
Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
"QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design",
Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.
Download: 0011_sullivan.pdf (1.43 MB)
"Screen",
FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.
Download: nwf-P21-fileFestival.pdf (226.88 KB)
Expressive Processing: Digital Fictions, Computer Games, and Software Studies,
, Cambridge, MA, The MIT Press, 2009.
"Intelligent Interactive-Stories: Theory versus Practice",
Game Developers Conference, 2009.
"Inventing the Future of Story AI for Games",
Digital Humanities Conference, 2009.
Third Person: Authoring and Exploring Vast Narratives,
: The MIT Press, 2009.
"ELIZA Revisited",
Proceedings of Visionary Landscapes, Electronic Literature Organization, Vancouver, WA, May, 2008.
"Expressive Processing: An Experiment in Blog-Based Peer Review",
HASTAC II, University of California, Irvine, May, 2008.
"Software Studies",
FILE Festival (catalog essay), São Paulo, Brazil, June, 2008.
Download: nwf-P18-fileSoftwareStudies-asPublished.pdf (1.42 MB)
"The Tale-Spin Effect: Toward an acknowledgement of process in digital literature",
Media-Space Journal , vol. 1, issue 1, Fall 2008.
"Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing",
A Companion to Digital Literary Studies, London, UK, Basil Blackwell, pp. 163-182, 2008.
Download: nwf-BC3-readingDigitalLiterature.pdf (2.34 MB)
"Thing 119",
Things We Think About Games, Roseville, MN, Gameplaywright Press, 2008.
Download: nwf-P20-thingsWeThink.pdf (306.27 KB)
A Companion to Digital Literary Studies,
: Basil Blackwell, pp. 163-182, 2008.
Second Person: Role-Playing and Story in Games and Playable Media,
: The MIT Press, 2007.
Talking Cure,
, Bathhouse 5:1, University of Eastern Michigan, 2007.
Expressive processing: on the process-intensive literature and digital media,
, Providence, RI, USA, Brown University, 2006.
First Person: New Media as Story, Performance, and Game,
: The MIT Press, 2006.
"Playable Media and Textual Instruments",
Dichtung Digital , vol. 2005, issue 1, Spring 2005.
"Cave writing: toward a platform for literary immersive VR",
SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, New York, NY, USA, ACM, pp. 113, 2005.
First Person: New Media as Story, Performance, and Game,
, Cambridge, MA, USA, MIT Press, 2004.
"What hypertext is",
HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 126–127, 2004.
The New Media Reader,
, Cambridge, MA, MIT Press, 2003.
"Screen: bodily interaction with text in immersive VR",
SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, ACM, pp. 1–1, 2003.
"Interactive stories: real systems, three solutions",
SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
"Hypermedia, eternal life, and the impermanence agent",
SIGGRAPH ’99: ACM SIGGRAPH 99 Electronic art and animation catalog, New York, NY, USA, ACM, pp. 90, 1999.
"A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters",
SIGGRAPH ’97: ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH ’97, New York, NY, USA, ACM, pp. 141, 1997.

