Publications

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2013
McCoy, J., M. Treanor, B. Samuel, A. Reed, M. Mateas, and N. Wardrip-Fruin, "Prom Week: Designing past the game/story dilemma", Proceedings of the 8th International Conference on Foundations of Digital Games: ACM, 2013.  Download: Prom Week FDG 2013.pdf (660.7 KB)
2012
Sullivan, A., A. Grow, M. Mateas, and N. Wardrip-Fruin, "The design of Mismanor: creating a playable quest-based story game", Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Lessons Learned From a Rational Reconstruction of Minstrel", Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.  Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
Smith, G., A. Othenin-Girard, J. Whitehead, and N. Wardrip-Fruin, "PCG-Based Game Design: Creating Endless Web", Foundations of Digital Games 2012 (FDG '12), Raleigh, NC, 2012.  Download: smith-fdg12.pdf (1000.03 KB)
2011
Sullivan, A., A. Grow, T. Chirrick, M. Stokols, N. Wardrip-Fruin, and M. Mateas, "Extending CRPGs as an Interactive Storytelling Form", Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.  Download: final65.pdf (310.51 KB)
Walker, M. A., R. Grant, G. Lin, J. Sawyer, N. Wardrip-Fruin, and M. Buell, " Perceived or Not Perceived: Film Character Models for Expressive NLG.", In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling: ICIDS, 2011.  Download: icids-v12(1).pdf (251.99 KB)
Wardrip-Fruin, N., "Digital Media Archaeology: Interpreting Computational Processes", Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.  Download: nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Experimental Results from a Rational Reconstruction of Minstrel", Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.  Download: tearse_iccc11.pdf (1.15 MB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Making Quests Playable: Choices, CRPGs, and the Grail Framework", Leonardo Electronic Almanac, vol. 17, no. 2, pp. 140–152, 2011.  Download: LEA_02_1410_10.pdf (789.88 KB)
Walker, M. A., R. Grant, G. Lin, J. Sawyer, N. Wardrip-Fruin, and M. Buell, "Murder in the Arboretum: Comparing Character Models to Personality Models. ", 4th International Workshop on Intelligent Narrative Technologies: AAAI Press, 2011.  Download: int4-v10.pdf (444.32 KB)
Fristoe, T., J. Denner, M. MacLaurin, M. Mateas, and N. Wardrip-Fruin, "Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics", Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.  Download: p227-fristoe.pdf (191.66 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "SpyFeet: An Exercise {RPG}", Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.  Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project", Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.  Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
2010
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.  Download: TheProm-ELOAI.pdf (241.13 KB)
Wardrip-Fruin, N., "Beyond the Complex Surface", Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, Germany, Transcript Verlag, pp. 227–248, 2010.  Download: nwf-BC6-BeyondTheComplexSurface.pdf (1.83 MB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.  Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
Wardrip-Fruin, N., "Five Elements of Digital Literature", Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 29–57, 2010.  Download: nwf-BC5-FiveElementsOfDigitalLiterature.pdf (2.13 MB)
Treanor, M., M. Mateas, and N. Wardrip-Fruin, "Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.  Download: KaboomFDG.pdf (312.24 KB)
Wardrip-Fruin, N., "Learning to Read Digital Literature", Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 249–259, 2010.  Download: nwf-BC4-LearningToReadDigitalLiterature.pdf (902.19 KB)
Lewis, C., and N. Wardrip-Fruin, "Mining game statistics from web services: a World of Warcraft armory case study", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 100–107, 2010. Abstract  Download: wowspyder.pdf (364.81 KB)
Tearse, B., M. Mateas, and N. Wardrip-Fruin, "MINSTREL Remixed: a rational reconstruction", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
Jennings-Teats, M., G. Smith, and N. Wardrip-Fruin, "Polymorph: dynamic difficulty adjustment through level generation", PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.  Download: jenningsteats-fdgpcg10.pdf (120.36 KB)
Chen, S., A. M. Smith, A. Jhala, N. Wardrip-Fruin, and M. Mateas, "RoleModel: towards a formal model of dramatic roles for story generation", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Rules of engagement: moving beyond combat-based quests", Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
Lewis, C., J. Whitehead, and N. Wardrip-Fruin, "What went wrong: a taxonomy of video game bugs", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 108–115, 2010. Abstract  Download: taxonomy.pdf (2.44 KB)
Sali, S., N. Wardrip-Fruin, S. Dow, M. Mateas, S. Kurniawan, A. A. Reed, and R. Liu, "Playing with words: from intuition to evaluation of game dialogue interfaces", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 179–186, 2010.
2009
Wardrip-Fruin, N., M. Mateas, S. Dow, and S. Sali, "Agency Reconsidered", Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.  Download: nwf-C7-digra09-agency.pdf (220.38 KB)
Hullett, K., S. Kurniawan, and N. Wardrip-Fruin, "Better Game Studies Education the Carcassonne Way", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: nwf-C5-digra09-gameEducation.pdf (624.68 KB)
Mateas, M., and N. Wardrip-Fruin, "Defining Operational Logics", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
Wardrip-Fruin, N., "Expressive Processing, in panel "Critical Code and Software Studies"", Proceedings of Digital Humanities, University of Maryland, College Park, June, 2009.  Download: nwf-CS11-dh09-expressiveProcessing.pdf (94.32 KB)
McCoy, J., M. Mateas, and N. Wardrip-Fruin, "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: 0011_sullivan.pdf (1.43 MB)
Wardrip-Fruin, N., J. Carroll, R. Coover, S. Greenlee, A. McClain, and B. Shine, "Screen", FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.  Download: nwf-P21-fileFestival.pdf (226.88 KB)
2008
Wardrip-Fruin, N., "ELIZA Revisited", Proceedings of Visionary Landscapes, Electronic Literature Organization, Vancouver, WA, May, 2008.
Wardrip-Fruin, N., "Software Studies", FILE Festival (catalog essay), São Paulo, Brazil, June, 2008.  Download: nwf-P18-fileSoftwareStudies-asPublished.pdf (1.42 MB)
Wardrip-Fruin, N., "Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing", A Companion to Digital Literary Studies, London, UK, Basil Blackwell, pp. 163-182, 2008.  Download: nwf-BC3-readingDigitalLiterature.pdf (2.34 MB)
Wardrip-Fruin, N., "Thing 119", Things We Think About Games, Roseville, MN, Gameplaywright Press, 2008.  Download: nwf-P20-thingsWeThink.pdf (306.27 KB)
2007
2006
2005
Wardrip-Fruin, N., "Playable Media and Textual Instruments", Dichtung Digital , vol. 2005, issue 1, Spring 2005.
Becker, S., S. Greenlee, D. Lemmerman, M. McGuire, N. Musurca, and N. Wardrip-Fruin, "Cave writing: toward a platform for literary immersive VR", SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, New York, NY, USA, ACM, pp. 113, 2005.
2004
Wardrip-Fruin, N., "What hypertext is", HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 126–127, 2004.
2003
Carroll, J. J., R. Coover, S. Greenlee, A. McClain, and N. Wardrip-Fruin, "Screen: bodily interaction with text in immersive VR", SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, ACM, pp. 1–1, 2003.
2002
Wardrip-Fruin, N., A. Stern, P. Molyneux, M. Mateas, and B. Yee, "Interactive stories: real systems, three solutions", SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
1999
Wardrip-Fruin, N., "Hypermedia, eternal life, and the impermanence agent", SIGGRAPH ’99: ACM SIGGRAPH 99 Electronic art and animation catalog, New York, NY, USA, ACM, pp. 90, 1999.
1997
Wardrip-Fruin, N., J. Meyer, K. Perlin, B. Bederson, and J. Hollan, "A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters", SIGGRAPH ’97: ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH ’97, New York, NY, USA, ACM, pp. 141, 1997.
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