Publications
Filters: Author is Smith, Adam M. [Clear All Filters]
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Living with tableau machine: a longitudinal investigation of a curious domestic intelligence",
UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 370–379, 2008.
Download: Pousman_etal_-_Tableau_Machine_-_UbiComp08.pdf (2.26 MB)
"Living with Tableau Machine: A Longitudinal Investigation of a Curious Domestic Intelligence",
Proceedings of the 10th International Conference on Ubiquitous Computing (UbiComp 08), 2008.
Download: pousman_romero_smith_mateas_2008.pdf (2.26 MB)
"Learning Rotations",
Proceedings of the 12th Annual Conference on Learning Theory (COLT 08), 2008.
Download: ucsc-soe-10-08.pdf (185.25 KB)
"Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games",
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.
Download: ieeecig20_vf.pdf (690 KB)
"Knowledge-Level Creativity in Game Design",
Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.
Download: iccc11-rational_curiosity.pdf (632.44 KB)
"Computational Support for Play Testing Game Sketches",
Artificial Intelligence and Interactive Digital Entertainment Confernece (AIIDE), 2009.
Download: Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
"Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games",
IEEE Conference on Computational Intelligence and Games (CIG), 2010.
Download: ieeecig20_vf.pdf (690 KB)
Transient Rendering,
: UCSC-SOE-08-26, 2008.
Download: ucsc-soe-08-26.pdf (115.42 KB)
"Ludocore: A Logical Game Engine for Modeling Videogames",
IEEE Conference on Computational Intelligence and Games (CIG), 2010.
Download: ieeecig10_ludocore.pdf (291.81 KB)
"Towards Knowledge-Oriented Creativity Support in Game Design",
Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.
Download: iccc11-pattern_language.pdf (506.77 KB)
"Answer Set Programming for Procedural Content Generation: A Design Space Approach",
Computational Intelligence and AI in Games, IEEE Transactions on, vol. 3, no. 3, pp. 187–200, 2011.
Download: tciaig-asp4pcg.pdf (634.14 KB)
"An Inclusive View of Player Modeling",
6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.
Download: pm_short.pdf (994.37 KB)
"Tableau Machine: A Creative Alien Presence",
AAAI Spring Symposium on Creative Intelligent Systems, March, 2008.
Download: SS08-03-013.pdf (306.82 KB)
"Computational Support for Play Testing Game Sketches",
Proceedings of the 5th Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE 2009), 2009.
Download: Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
"Ludocore: A Logical Game Engine For Modeling Videogames",
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.
Download: ieeecig10_ludocore.pdf (291.81 KB)
"An Inclusive View of Player Modeling",
Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.
Download: amsmith-fdg11.pdf (994.37 KB)
"A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game",
Foundations of Digital Games 2012, Raleigh, NC, 2012.
Download: fdg2012generation.pdf (1.3 MB)
Learning Rotations Online,
: UCSC-SOE-10-08, 2010.
Download: ucsc-soe-10-08.pdf (185.25 KB)
"Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors",
Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG 2010), 2010.
Download: photocity-fdg2010.pdf (5.96 MB)
"Reconstructing the world in 3D: bringing games with a purpose outdoors",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 232–239, 2010.

