Publications
Filters: Author is Stern, Andrew [Clear All Filters]
"Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D",
ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 1–5, 2008.
"Build it to understand it: Ludology meets narratology in game design space",
Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
Download: MateasSternDIGRA05.pdf (77.81 KB)
"Structuring content in the Facade interactive drama architecture",
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.
Download: MateasSternAIIDE05.pdf (85.04 KB)
"Natural language processing in Facade: Surface-text processing",
Proceedings of the 2nd Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June, 2004.
Download: MateasSternTIDSE04.pdf (193.65 KB)
"A Behavior Language for Story-Based Believable Agents",
IEEE Intelligent Systems, vol. 17, no. 4, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 39–47, 2002.
"Interactive stories: real systems, three solutions",
SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
"Panel on affect and emotion in the user interface",
IUI ’98: Proceedings of the 3rd international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 91–94, 1998.
"Virtual petz (video session): a hybrid approach to creating autonomous, lifelike dogz and catz",
AGENTS ’98: Proceedings of the second international conference on Autonomous agents, New York, NY, USA, ACM, pp. 334–335, 1998.

