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2005
M. J. Nelson and Mateas, M., Search-based drama management in the interactive fiction Anchorhead, in Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, 2005. Nelson_Mateas_-_SBDM_-_AIIDE05.pdf (395.86 KB)
2006
M. J. Nelson, Mateas, M., Roberts, D. L., and Isbell Jr., C. L., Declarative Optimization-Based Drama Management in Interactive Fiction, IEEE Comput. Graph. Appl., vol. 26, pp. 32–41, 2006. Nelson_etal_-_DODM_-_IEEE-CGA06.pdf (147.36 KB)
M. J. Nelson, Roberts, D. L., Isbell, C. L., and Mateas, M., Reinforcement learning for declarative optimization-based drama management, in AAMAS ’06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, 2006, pp. 775–782. Nelson_etal_-_RL_for_DODM_-_AAMAS06.pdf (136.6 KB)
D. L. Roberts, Nelson, M. J., Isbell, C. L., Mateas, M., and Littman, M. L., Targeting specific distributions of trajectories in MDPs, in AAAI’06: proceedings of the 21st national conference on Artificial intelligence, 2006, pp. 1213–1218. Roberts_etal_-_TTD-MDP_-_AAAI06.pdf (130.52 KB)
2007
M. J. Nelson and Mateas, M., Towards Automated Game Design, in AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, 2007, pp. 626–637. Nelson_Mateas_-_Automated_Game_Design_-_AIIA07.pdf (117.37 KB)
S. Bhat, Roberts, D. L., Nelson, M. J., Isbell, C. L., and Mateas, M., A globally optimal algorithm for TTD-MDPs, in AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, 2007, pp. 1–8. Bhat_etal_-_Optimal_TTD-MDP_-_AAMAS07.pdf (152.34 KB)
2008
M. J. Nelson and Mateas, M., Another look at search-based drama management, in AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence, 2008, pp. 792–797. Nelson_Mateas_-_SBDM_-_AAAI08.pdf (212.01 KB)
M. J. Nelson and Mateas, M., Recombinable game mechanics for automated design support, in Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, USA, 2008. Nelson_Mateas_-_GameMechanics_-_AIIDE08.pdf (224.27 KB)
M. J. Nelson and Mateas, M., An interactive game-design assistant, in IUI ’08: Proceedings of the 13th international conference on Intelligent user interfaces, New York, NY, USA, 2008, pp. 90–98. Nelson_Mateas_-_Game-Design_Assistant_-_IUI08.pdf (153.49 KB)
2009
A. M. Smith, Nelson, M. J., and Mateas, M., Computational Support for Play Testing Game Sketches, in Artificial Intelligence and Interactive Digital Entertainment Confernece (AIIDE), 2009. Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
A. M. Smith, Nelson, M. J., and Mateas, M., Computational Support for Play Testing Game Sketches, in Proceedings of the 5th Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE 2009), 2009. Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
S. Chen, Nelson, M. J., Sullivan, A., and Mateas, M., Evaluating the Authorial Leverage of Drama Management, in Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
M. J. Nelson and Mateas, M., A requirements analysis for videogame design support tools, in FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, 2009, pp. 137–144. Nelson_Mateas_-_DesignSupportReqs_-_FDG09.pdf (96.52 KB)
2010
A. M. Smith, Nelson, M. J., and Mateas, M., Ludocore: A Logical Game Engine For Modeling Videogames, in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010. ieeecig10_ludocore.pdf (291.81 KB)
A. M. Smith, Nelson, M. J., and Mateas, M., Ludocore: A Logical Game Engine for Modeling Videogames, in IEEE Conference on Computational Intelligence and Games (CIG), 2010. ieeecig10_ludocore.pdf (291.81 KB)