Publications

Filters: Author is Sullivan, Anne  [Clear All Filters]
2012
Sullivan, A., A. Grow, M. Mateas, and N. Wardrip-Fruin, "The design of Mismanor: creating a playable quest-based story game", Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
Smith, G., and A. Sullivan, "The five year evolution of a game programming course", Proceedings of the 43rd ACM technical symposium on Computer Science Education: ACM, pp. 87–92, 2012.
2011
Sullivan, A., A. Grow, T. Chirrick, M. Stokols, N. Wardrip-Fruin, and M. Mateas, "Extending CRPGs as an Interactive Storytelling Form", Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.  Download: final65.pdf (310.51 KB)
Sullivan, A., and G. Smith, "Lessons in Teaching Game Design", Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.  Download: cosmospapercameraready.pdf (161.07 KB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", 6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.  Download: pm_short.pdf (994.37 KB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.  Download: amsmith-fdg11.pdf (994.37 KB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Making Quests Playable: Choices, CRPGs, and the Grail Framework", Leonardo Electronic Almanac, vol. 17, no. 2, pp. 140–152, 2011.  Download: LEA_02_1410_10.pdf (789.88 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "SpyFeet: An Exercise {RPG}", Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.  Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project", Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.  Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
2010
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Rules of engagement: moving beyond combat-based quests", Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
2009
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: 0011_sullivan.pdf (1.43 MB)
Chen, S., M. J. Nelson, A. Sullivan, and M. Mateas, "Evaluating the Authorial Leverage of Drama Management", Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
Sullivan, A., "Gender-inclusive quest design in massively multiplayer online role-playing games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 354–356, 2009.  Download: sullivan-fdg09-dc-cr2.pdf (74.16 KB)
2008
Sullivan, A., S. Chen, and M. Mateas, "Integrating Drama Management into an Adventure Game", Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.  Download: aiide.2008.demo_.A92.pdf (25.69 KB)
2007
Telleen, J., A. Sullivan, J. Yee, O. Wang, P. Gunawardane, I. Collins, and J. Davis, "Synthetic Shutter Speed Imaging", Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
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