Publications
Filters: Author is Sullivan, Anne [Clear All Filters]
"The design of Mismanor: creating a playable quest-based story game",
Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
"The five year evolution of a game programming course",
Proceedings of the 43rd ACM technical symposium on Computer Science Education: ACM, pp. 87–92, 2012.
The Grail Framework: Making stories playable on three levels in CRPGS,
: UNIVERSITY OF CALIFORNIA, 2012.
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"Lessons in Teaching Game Design",
Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.
Download: cosmospapercameraready.pdf (161.07 KB)
"An Inclusive View of Player Modeling",
6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.
Download: pm_short.pdf (994.37 KB)
"An Inclusive View of Player Modeling",
Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.
Download: amsmith-fdg11.pdf (994.37 KB)
"Making Quests Playable: Choices, CRPGs, and the Grail Framework",
Leonardo Electronic Almanac, vol. 17, no. 2, pp. 140–152, 2011.
Download: LEA_02_1410_10.pdf (789.88 KB)
"Making Quests Playable: Choices, CRPGs, and the Grail Framework",
Leonardo Electronic Almanac, 2011.
"SpyFeet: An Exercise {RPG}",
Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.
Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
"A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project",
Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.
Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
"Rules of engagement: moving beyond combat-based quests",
Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
"QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design",
Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.
Download: 0011_sullivan.pdf (1.43 MB)
"Evaluating the Authorial Leverage of Drama Management",
Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
"From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience",
Proceeding of the AAAI 2009 Spring Symposium, 2009.
"Gender-inclusive quest design in massively multiplayer online role-playing games",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 354–356, 2009.
Download: sullivan-fdg09-dc-cr2.pdf (74.16 KB)
"Intelligent Interactive-Stories: Theory versus Practice",
Game Developers Conference, 2009.
"Integrating Drama Management into an Adventure Game",
Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.
Download: aiide.2008.demo_.A92.pdf (25.69 KB)
"Synthetic Shutter Speed Imaging",
Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.

