Publications
Filters: Author is Ben G. Weber [Clear All Filters]
"Using Data Mining to Model Player Experience",
FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
"Using Automated Replay Annotation for Case-Based Planning in Games",
ICCBR Workshop on CBR for Computer Games (ICCBR-Games), 2010.
Download: iccbr-cg.pdf (246.71 KB)
"Supporting the designer’s and the user’s perspectives in computer- aided architectural design",
Adv. Eng. Inform., vol. 24, no. 2, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 180–187, 2010.
"Reactive Planning Idioms for Multi-Scale Game AI",
IEEE Conference on Computational Intelligence in Games (CIG), 2010.
Download: weber_cig2010.pdf (167.83 KB)
"A Particle Model for State Estimation in Real-Time Strategy Games",
Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.
Download: weber-aiide2011.pdf (689.09 KB)
"Modeling Player Retention in Madden NFL 11",
Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.
"Integrating Expert Knowledge and Experience",
AAAI Doctoral Consortium, 2010.
Download: weber_dc_abstract.pdf (21.48 KB)
"A data mining approach to strategy prediction",
CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.
Download: cig_2009.pdf (240.93 KB)
"Conceptual Neighborhoods for Retrieval in Case-Based Reasoning",
ICCBR ’09: Proceedings of the 8th International Conference on Case-Based Reasoning, Berlin, Heidelberg, Springer-Verlag, pp. 343–357, 2009.
Download: iccbr_2009.pdf (159.38 KB)
"Case-Based Reasoning for Build Order in Real-Time Strategy Games",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), 10/2009.
Download: bweber_aiide_09.pdf (80.96 KB)
"Case-Based Goal Formulation",
AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.
Download: weber_goalformulation.pdf (216.04 KB)
"Building Human-Level AI for Real-Time Strategy Games",
Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.
Download: weber-acs2011.pdf (496.23 KB)
"Applying Goal-Driven Autonomy to StarCraft",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.
Download: gda_aiide2010.pdf (420.08 KB)

