Publications

Filters: Author is Ben G. Weber  [Clear All Filters]
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Weber, B. G., M. Mateas, and A. Jhala, "Using Data Mining to Model Player Experience", FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
Weber, B. G., and S. Ontañón, "Using Automated Replay Annotation for Case-Based Planning in Games", ICCBR Workshop on CBR for Computer Games (ICCBR-Games), 2010.  Download: iccbr-cg.pdf (246.71 KB)
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Richter, K. - F., B. G. Weber, B. Bojduj, and S. Bertel, "Supporting the designer’s and the user’s perspectives in computer- aided architectural design", Adv. Eng. Inform., vol. 24, no. 2, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 180–187, 2010.
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Weber, B. G., P. Mawhorter, M. Mateas, and A. Jhala, "Reactive Planning Idioms for Multi-Scale Game AI", IEEE Conference on Computational Intelligence in Games (CIG), 2010.  Download: weber_cig2010.pdf (167.83 KB)
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Weber, B. G., M. Mateas, and A. Jhala, "A Particle Model for State Estimation in Real-Time Strategy Games", Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.  Download: weber-aiide2011.pdf (689.09 KB)
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Weber, B. G., M. John, M. Mateas, and A. Jhala, "Modeling Player Retention in Madden NFL 11", Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.
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Weber, B. G., and M. Mateas, "A data mining approach to strategy prediction", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.  Download: cig_2009.pdf (240.93 KB)
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Weber, B. G., and M. Mateas, "Conceptual Neighborhoods for Retrieval in Case-Based Reasoning", ICCBR ’09: Proceedings of the 8th International Conference on Case-Based Reasoning, Berlin, Heidelberg, Springer-Verlag, pp. 343–357, 2009.  Download: iccbr_2009.pdf (159.38 KB)
Weber, B. G., and M. Mateas, "Case-Based Reasoning for Build Order in Real-Time Strategy Games", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), 10/2009.  Download: bweber_aiide_09.pdf (80.96 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Case-Based Goal Formulation", AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.  Download: weber_goalformulation.pdf (216.04 KB)
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Weber, B. G., M. Mateas, and A. Jhala, "Building Human-Level AI for Real-Time Strategy Games", Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.  Download: weber-acs2011.pdf (496.23 KB)
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Weber, B. G., M. Mateas, and A. Jhala, "Applying Goal-Driven Autonomy to StarCraft", Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.  Download: gda_aiide2010.pdf (420.08 KB)
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