Publications

Filters: Author is Lewis, Chris  [Clear All Filters]
2011
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", 6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.  Download: pm_short.pdf (994.37 KB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.  Download: amsmith-fdg11.pdf (994.37 KB)
2010
Lewis, C., and N. Wardrip-Fruin, "Mining game statistics from web services: a World of Warcraft armory case study", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 100–107, 2010. Abstract  Download: wowspyder.pdf (364.81 KB)
Lewis, C., and J. Whitehead, "Runtime repair of software faults using event-driven monitoring", ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, ACM, pp. 275–280, 2010. Abstract  Download: demopaper.pdf (327.94 KB)
Lewis, C., J. Whitehead, and N. Wardrip-Fruin, "What went wrong: a taxonomy of video game bugs", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 108–115, 2010. Abstract  Download: taxonomy.pdf (2.44 KB)
Lewis, C., "Zenet: generating and enforcing real-time temporal invariants", ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, ACM, pp. 329–330, 2010. Abstract  Download: doccon.pdf (134.63 KB)
2009
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