Publications
Filters: Author is Jhala, Arnav [Clear All Filters]
"Branching storylines in virtual reality environments for leadership development",
IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
"A discourse planning approach to cinematic camera control for narratives in virtual environments",
AAAI’05: Proceedings of the 20th national conference on Artificial intelligence: AAAI Press, pp. 307–312, 2005.
"Towards an intelligent storyboarding tool for 3D games",
(to appear) ACM Advanced in Computer Entertainment 2005, 2005.
"Darshak: an intelligent cinematic camera planning system",
AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1918–1919, 2006.
"Representational Requirements for a Plan Based Approach to Automated Camera Control",
AIIDE: The AAAI Press, pp. 36–41, 2006.
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining",
ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 210–213, 2008.
"Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima",
FLAIRS Conference: AAAI Press, pp. 386–390, 2008.
"CamOn: A Real-Time Autonomous Camera System",
AIIDE, 2009.
"Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension",
ICIDS ’09: Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2009.
"Dynamic Artificial Fields for Autonomous Camera Control",
AIIDE, 2009.
"Evaluation of intelligent camera control systems based on cognitive models of comprehension",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 327–328, 2009.
"Applying Goal-Driven Autonomy to StarCraft",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.
Download: gda_aiide2010.pdf (420.08 KB)
"Case-Based Goal Formulation",
AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.
Download: weber_goalformulation.pdf (216.04 KB)
INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop,
, New York, NY, USA, ACM, 2010.
"Reactive Planning Idioms for Multi-Scale Game AI",
IEEE Conference on Computational Intelligence in Games (CIG), 2010.
Download: weber_cig2010.pdf (167.83 KB)
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution",
4th European Conference on Games Based Learning ECGBL10, pp. 10, 2010.
"Towards affective camera control in games",
User Model. User-Adapt. Interact., vol. 20, no. 4, pp. 313-340, 2010.
"Cinematic Visual Discourse: Representation, Generation, and Evaluation",
IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, pp. 69–81, June, 2010.
Abstract
"Building Human-Level AI for Real-Time Strategy Games",
Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.
Download: weber-acs2011.pdf (496.23 KB)
"A Particle Model for State Estimation in Real-Time Strategy Games",
Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.
Download: weber-aiide2011.pdf (689.09 KB)
"Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games",
ICIDS, pp. 322-325, 2011.
"Using Data Mining to Model Player Experience",
FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
"Modeling Player Retention in Madden NFL 11",
Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.

