Publications
Filters: Author is Jhala, Arnav [Clear All Filters]
"Applying Goal-Driven Autonomy to StarCraft",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.
Download: gda_aiide2010.pdf (420.08 KB)
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"Branching storylines in virtual reality environments for leadership development",
IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
"Building Human-Level AI for Real-Time Strategy Games",
Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.
Download: weber-acs2011.pdf (496.23 KB)
"CamOn: A Real-Time Autonomous Camera System",
AIIDE, 2009.
"Case-Based Goal Formulation",
AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.
Download: weber_goalformulation.pdf (216.04 KB)
"Cinematic Visual Discourse: Representation, Generation, and Evaluation",
IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, pp. 69–81, June, 2010.
Abstract
"Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension",
ICIDS ’09: Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2009.
"Darshak: an intelligent cinematic camera planning system",
AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1918–1919, 2006.
"A discourse planning approach to cinematic camera control for narratives in virtual environments",
AAAI’05: Proceedings of the 20th national conference on Artificial intelligence: AAAI Press, pp. 307–312, 2005.
"Dynamic Artificial Fields for Autonomous Camera Control",
AIIDE, 2009.
"Evaluation of intelligent camera control systems based on cognitive models of comprehension",
FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 327–328, 2009.
"Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining",
ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 210–213, 2008.
INT3 '10: Proceedings of the Intelligent Narrative Technologies III Workshop,
, New York, NY, USA, ACM, 2010.
"Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima",
FLAIRS Conference: AAAI Press, pp. 386–390, 2008.
"Modeling Player Retention in Madden NFL 11",
Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.
"A Particle Model for State Estimation in Real-Time Strategy Games",
Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.
Download: weber-aiide2011.pdf (689.09 KB)
"Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games",
ICIDS, pp. 322-325, 2011.
"Reactive Planning Idioms for Multi-Scale Game AI",
IEEE Conference on Computational Intelligence in Games (CIG), 2010.
Download: weber_cig2010.pdf (167.83 KB)
"Representational Requirements for a Plan Based Approach to Automated Camera Control",
AIIDE: The AAAI Press, pp. 36–41, 2006.
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution",
4th European Conference on Games Based Learning ECGBL10, pp. 10, 2010.
"Towards affective camera control in games",
User Model. User-Adapt. Interact., vol. 20, no. 4, pp. 313-340, 2010.
"Towards an intelligent storyboarding tool for 3D games",
(to appear) ACM Advanced in Computer Entertainment 2005, 2005.
"Using Data Mining to Model Player Experience",
FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.

