Publications
Filters: Author is Dow, Steven P. [Clear All Filters]
"Initial lessons from AR Fa{\c c}ade, an interactive augmented reality drama",
ACE ’06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, New York, NY, USA, ACM, pp. 28, 2006.
"AR Fa{\c c}ade: an augmented reality interactve drama",
VRST ’07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, New York, NY, USA, ACM, pp. 215–216, 2007.
"Evaluating a conversation-centered interactive drama",
AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
"Presence and engagement in an interactive drama",
CHI ’07: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 1475–1484, 2007.
"Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade",
ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 373–380, 2008.
Download: AEL-PlayStyles-ACE08.pdf (8 MB)
"Agency Reconsidered",
Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.
Download: nwf-C7-digra09-agency.pdf (220.38 KB)
"Eliza meets the wizard-of-oz: evaluating social acceptability",
CHI ’10: Proceedings of the 28th international conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 547–556, 2010.
"Playing with words: from intuition to evaluation of game dialogue interfaces",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 179–186, 2010.

