Publications

Filters: Author is Hullett, Kenneth  [Clear All Filters]
2012
Hullett, K., N. Nagappan, E. Schuh, and J. Hopson, "Empirical analysis of user data in game software development", Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement, New York, NY, USA, ACM, pp. 89–98, 2012.
Rivera, G., K. Hullett, and J. Whitehead, "Enemy NPC Design Patterns in Shooter Games", Proceedings of the 1st Workshop on Design Patterns in Games, New York, NY, USA, ACM, 2012.  Download: a6-rivera.pdf (568.03 KB)
2011
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", 6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.  Download: pm_short.pdf (994.37 KB)
Hullett, K., N. Nagappan, E. Schuh, and J. Hopson, "Data analytics for game development: NIER track", 33rd International Conference on Software Engineering, Honolulu, Hawaii, 2011.  Download: p940-hullett.pdf (209.31 KB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.  Download: amsmith-fdg11.pdf (994.37 KB)
2010
Hullett, K., and J. Whitehead, "Design patterns in FPS levels", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 78–85, 2010.  Download: khullett-fdg-camera-ready.pdf (207.76 KB)
Martinez, H. P., K. Hullett, and G. N. Yannakakis, "Extending Neuro-evolutionary Preference Learning through Player Modeling", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: CIG-CamRdy_v2.pdf (421.72 KB)
Hullett, K., "The science of level design", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 262–264, 2010.  Download: khullett-fdg-doccon-camera-ready.pdf (138.33 KB)
2009
Hullett, K., S. Kurniawan, and N. Wardrip-Fruin, "Better Game Studies Education the Carcassonne Way", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: nwf-C5-digra09-gameEducation.pdf (624.68 KB)
Hullett, K., and M. Mateas, "Scenario generation for emergency rescue training games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 99–106, 2009.  Download: khullett - fdg paper - final.pdf (78.21 KB)
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