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Skorupski, J., J. Yee, J. McCoy, and J. Davis, "Facial type, expression, and viseme generation", SIGGRAPH ’07: ACM SIGGRAPH 2007 posters, New York, NY, USA, ACM, pp. 34, 2007.
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McCoy, J., and M. Mateas, "An integrated agent for playing real-time strategy games", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 1313–1318, 2008.  Download: AAAI08Mccoy.pdf (199.38 KB)
McCoy, J., M. Mateas, and N. Wardrip-Fruin, "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
McCoy, J., M. Treanor, B. Samuel, A. Reed, M. Mateas, and N. Wardrip-Fruin, "Prom Week: Designing past the game/story dilemma", Proceedings of the 8th International Conference on Foundations of Digital Games: ACM, 2013.  Download: Prom Week FDG 2013.pdf (660.7 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.  Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.  Download: TheProm-ELOAI.pdf (241.13 KB)
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