Publications
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"Evolution of space configuration in videogames",
Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
"Mining version archives for co-changed lines",
MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 72–75, 2006.
"Predicting faults from cached history",
ISEC ’08: Proceedings of the 1st India software engineering conference, New York, NY, USA, ACM, pp. 15–16, 2008.
"TA-RE: an exchange language for mining software repositories",
MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 22–25, 2006.
"Towards an ontological language for game analysis",
Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
Download: OntologyDIGRA2005.pdf (96.59 KB)
"Towards runtime behavior adaptation for embodied characters",
IJCAI’07: Proceedings of the 20th international joint conference on Artifical intelligence, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1557–1562, 2007.
"Visualizing Audio in a First-Person Shooter With Directional Sound Display",
Foundations of Digital Games, Bordeaux, France, 06/2011.
Download: Holloway2011VisualizingAudioInFPSWithDirectionalSoundDisplay.pdf (1.03 MB)
"Classifying Software Changes: Clean or Buggy?",
IEEE Trans. Softw. Eng., vol. 34, no. 2, Piscataway, NJ, USA, IEEE Press, pp. 181–196, 2008.

