Publications
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"Natural language in a desktop environment",
Proceedings of the third international conference on human- computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.), New York, NY, USA, Elsevier Science Inc., pp. 502–509, 1989.
"Discourse and deliberation: testing a collaborative strategy",
Proceedings of the 15th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1205–1211, 1994.
"Speech plans: generating evaluative responses in spoken dialogue",
International Natural Language Generation Conference, 2002.
Informational redundancy and resource bounds in dialogue,
, Philadelphia, PA, USA, University of Pennsylvania, 1993.
"The role of cognitive modeling in achieving communicative intentions",
INLG ’94: Proceedings of the Seventh International Workshop on Natural Language Generation, Morristown, NJ, USA, Association for Computational Linguistics, pp. 171–180, 1994.
"Evaluation For Darpa Communicator Spoken Dialogue Systems",
Language Resources and Evaluation Conference (LREC), 2000.
"Murder in the Arboretum: Comparing Character Models to Personality Models. ",
4th International Workshop on Intelligent Narrative Technologies: AAAI Press, 2011.
Download: int4-v10.pdf (444.32 KB)
"Limited attention and discourse structure",
Comput. Linguist., vol. 22, no. 2, Cambridge, MA, USA, MIT Press, pp. 255–264, 1996.
"Evaluating discourse processing algorithms",
Proceedings of the 27th annual meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 251–261, 1989.
"Review of "Using language" by Herbert H. Clark. Cambridge University Press 1996.",
Comput. Linguist., vol. 23, no. 4, Cambridge, MA, USA, MIT Press, pp. 625–628, 1997.
"DARPA Communicator Dialog Travel Planning Systems: The June 2000 Data Collection",
EUROSPEECH: European Conference on Speech Processing, 2001.
"Learning to predict problematic situations in a spoken dialogue system: experiments with how may I help you?",
Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 210–217, 2000.
"A Trainable Generator for Recommendations in Multimodal Dialog",
EUROSPEECH: European Conference on Speech Processing, Geneva, pp. 1697-1701, 2003.
"Evaluating Spoken Dialogue Agents with {PARADISE}: Two Case Studies: Two Case Studies",
Computer Speech and Language, vol. 12, no. 3, 1998.
Paradise: a framework for evaluating spoken dialogue agents,
, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 631–641, 1998.
"Towards developing general models of usability with PARADISE",
Nat. Lang. Eng., vol. 6, no. 3-4, New York, NY, USA, Cambridge University Press, pp. 363–377, 2000.
"A case study of natural language customisation: the practical effects of world knowledge",
Proceedings of the 14th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 820–826, 1992.
"DATE: a dialogue act tagging scheme for evaluation of spoken dialogue systems",
HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 2001.
"Can We Talk? Methods for Evaluation and Training of Spoken Dialogue System",
Language Resources and Evaluation, vol. 39, no. 1: Springer, pp. 65-75, 2005.
"Testing collaborative strategies by computational simulation: Cognitive and task effects",
Knowledge Based Systems, 1995.
"Design-World: a testbed of communicative action and resource limits",
SIGART Bull., vol. 6, no. 2, New York, NY, USA, ACM, pp. 34–38, 1995.
Centering in Discource,
: Oxford University Press, 1998.
"Developing And Testing General Models Of Spoken Dialogue System Perfor mance",
Language Resources and Evaluation Conference (LREC), 2000.
" Perceived or Not Perceived: Film Character Models for Expressive NLG.",
In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling: ICIDS, 2011.
Download: icids-v12(1).pdf (251.99 KB)
"Improvising linguistic style: social and affective bases for agent personality",
AGENTS ’97: Proceedings of the first international conference on Autonomous agents, New York, NY, USA, ACM, pp. 96–105, 1997.
"Evaluating interactive dialogue systems: extending component evaluation to integrated system evaluation",
ISDS ’97: Interactive Spoken Dialog Systems on Bringing Speech and NLP Together in Real Applications, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 1997.
"DARPA Communicator Evaluation: Progress from 2000 to 2001",
ICSLP, 2002.
"Quantitative and qualitative evaluation of Darpa Communicator spoken dialogue systems",
ACL ’01: Proceedings of the 39th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 515–522, 2001.
"Automatically training a problematic dialogue predictor for a spoken dialogue system",
J. Artif. Int. Res., vol. 16, no. 1, USA, AI Access Foundation, pp. 293–319, 2002.
"Using Natural Language Processing and discourse Features to Identify Understanding Errors",
ICML ’00: Proceedings of the Seventeenth International Conference on Machine Learning, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1111–1118, 2000.
"Spoken Language Generation",
Computer Speech and Language Special Issue on Spoken Language Generation, July, 2002.
"Japanese discourse and the process of centering",
Comput. Linguist., vol. 20, no. 2, Cambridge, MA, USA, MIT Press, pp. 193–232, 1994.
"Inferring Acceptance and Rejection in Dialogue by Default Rules of Inference",
Language and Speech, vol. 39, no. 2, 1996.
"Generation and Evaluation of User Tailored Responses in Multimodal Dialogue",
Cognitive Science, vol. 28, no. 5, pp. 811-840, September-Octobe, 2004.
"Mixed initiative in dialogue: an investigation into discourse segmentation",
Proceedings of the 28th annual meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 70–78, 1990.
"An application of reinforcement learning to dialogue strategy selection in a spoken dialogue system for email",
J. Artif. Int. Res., vol. 12, no. 1, USA, AI Access Foundation, pp. 387–416, 2000.
"The effect of resource limits and task complexity on collaborative planning in dialogue",
Artif. Intell., vol. 85, no. 1-2, Essex, UK, Elsevier Science Publishers Ltd., pp. 181–243, 1996.
"Training a Sentence Planner for Spoken Dialogue Using Boosting",
Computer Speech and Language Special Issue on Spoken Language Generation, July, 2002.
"Expressive Generation for Interactive Stories",
Expressive Generation for Interactive Stories, Pittsburgh, 2011.
Download: pittsburgh-v2.pdf (9.58 MB)
"Individual and domain adaptation in sentence planning for dialogue",
J. Artif. Int. Res., vol. 30, no. 1, USA, AI Access Foundation, pp. 413–456, 2007.
"Empirical studies in discourse",
Comput. Linguist., vol. 23, no. 1, Cambridge, MA, USA, MIT Press, pp. 1–12, 1997.
"An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style",
Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.
Download: 1114_Paper.pdf (416.39 KB)
"PARADISE: a framework for evaluating spoken dialogue agents",
Proceedings of the eighth conference on European chapter of the Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 271–280, 1997.
"Experimentally evaluating communicative strategies: the effect of the task",
AAAI ’94: Proceedings of the twelfth national conference on Artificial intelligence (vol. 1), Menlo Park, CA, USA, American Association for Artificial Intelligence, pp. 86–93, 1994.
Reference accessibility,
, 1995.
"Redundancy in collaborative dialogue",
Proceedings of the 14th conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 345–351, 1992.
"What can I say?: evaluating a spoken language interface to Email",
CHI ’98: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co., pp. 582–589, 1998.
"DARPA Communicator: Cross-System Results for the 2001 Evaluation",
ICSLP, 2002.
"SPoT: a trainable sentence planner",
NAACL ’01: Second meeting of the North American Chapter of the Association for Computational Linguistics on Language technologies 2001, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–8, 2001.
"Learning optimal dialogue strategies: a case study of a spoken dialogue agent for email",
Proceedings of the 17th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1345–1351, 1998.
The New Media Reader,
, Cambridge, MA, MIT Press, 2003.
"ELIZA Revisited",
Proceedings of Visionary Landscapes, Electronic Literature Organization, Vancouver, WA, May, 2008.
"Agency Reconsidered",
Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.
Download: nwf-C7-digra09-agency.pdf (220.38 KB)
"What hypertext is",
HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 126–127, 2004.
Expressive Processing: Digital Fictions, Computer Games, and Software Studies,
, Cambridge, MA, The MIT Press, 2009.
"Software Studies",
FILE Festival (catalog essay), São Paulo, Brazil, June, 2008.
Download: nwf-P18-fileSoftwareStudies-asPublished.pdf (1.42 MB)
"Five Elements of Digital Literature",
Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 29–57, 2010.
Download: nwf-BC5-FiveElementsOfDigitalLiterature.pdf (2.13 MB)
"Playable Media and Textual Instruments",
Dichtung Digital , vol. 2005, issue 1, Spring 2005.
"Hypermedia, eternal life, and the impermanence agent",
SIGGRAPH ’99: ACM SIGGRAPH 99 Electronic art and animation catalog, New York, NY, USA, ACM, pp. 90, 1999.
"A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters",
SIGGRAPH ’97: ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH ’97, New York, NY, USA, ACM, pp. 141, 1997.
"Screen",
FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.
Download: nwf-P21-fileFestival.pdf (226.88 KB)
"Expressive Processing: An Experiment in Blog-Based Peer Review",
HASTAC II, University of California, Irvine, May, 2008.
"Beyond the Complex Surface",
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, Germany, Transcript Verlag, pp. 227–248, 2010.
Download: nwf-BC6-BeyondTheComplexSurface.pdf (1.83 MB)
First Person: New Media as Story, Performance, and Game,
: The MIT Press, 2006.
Expressive processing: on the process-intensive literature and digital media,
, Providence, RI, USA, Brown University, 2006.
A Companion to Digital Literary Studies,
: Basil Blackwell, pp. 163-182, 2008.
"Thing 119",
Things We Think About Games, Roseville, MN, Gameplaywright Press, 2008.
Download: nwf-P20-thingsWeThink.pdf (306.27 KB)
"Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing",
A Companion to Digital Literary Studies, London, UK, Basil Blackwell, pp. 163-182, 2008.
Download: nwf-BC3-readingDigitalLiterature.pdf (2.34 MB)
Talking Cure,
, Bathhouse 5:1, University of Eastern Michigan, 2007.
"Learning to Read Digital Literature",
Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 249–259, 2010.
Download: nwf-BC4-LearningToReadDigitalLiterature.pdf (902.19 KB)
First Person: New Media as Story, Performance, and Game,
, Cambridge, MA, USA, MIT Press, 2004.
"Expressive Processing, in panel "Critical Code and Software Studies"",
Proceedings of Digital Humanities, University of Maryland, College Park, June, 2009.
Download: nwf-CS11-dh09-expressiveProcessing.pdf (94.32 KB)
"Digital Media Archaeology: Interpreting Computational Processes",
Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.
Download: nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
"Interactive stories: real systems, three solutions",
SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
"The Tale-Spin Effect: Toward an acknowledgement of process in digital literature",
Media-Space Journal , vol. 1, issue 1, Fall 2008.
"A Particle Model for State Estimation in Real-Time Strategy Games",
Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.
Download: weber-aiide2011.pdf (689.09 KB)
"Case-Based Goal Formulation",
AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.
Download: weber_goalformulation.pdf (216.04 KB)
"Conceptual Neighborhoods for Retrieval in Case-Based Reasoning",
ICCBR ’09: Proceedings of the 8th International Conference on Case-Based Reasoning, Berlin, Heidelberg, Springer-Verlag, pp. 343–357, 2009.
Download: iccbr_2009.pdf (159.38 KB)
"Using Data Mining to Model Player Experience",
FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
"Integrating Expert Knowledge and Experience",
AAAI Doctoral Consortium, 2010.
Download: weber_dc_abstract.pdf (21.48 KB)
"Building Human-Level AI for Real-Time Strategy Games",
Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.
Download: weber-acs2011.pdf (496.23 KB)
"Reactive Planning Idioms for Multi-Scale Game AI",
IEEE Conference on Computational Intelligence in Games (CIG), 2010.
Download: weber_cig2010.pdf (167.83 KB)
"Modeling Player Retention in Madden NFL 11",
Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.
"A data mining approach to strategy prediction",
CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.
Download: cig_2009.pdf (240.93 KB)
"Applying Goal-Driven Autonomy to StarCraft",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.
Download: gda_aiide2010.pdf (420.08 KB)
"Case-Based Reasoning for Build Order in Real-Time Strategy Games",
Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), 10/2009.
Download: bweber_aiide_09.pdf (80.96 KB)
"Using Automated Replay Annotation for Case-Based Planning in Games",
ICCBR Workshop on CBR for Computer Games (ICCBR-Games), 2010.
Download: iccbr-cg.pdf (246.71 KB)
"TreeGenes: A forest tree genome database",
International journal of plant genomics, vol. 2008, pp. 412875, Jan. 2008.
Download: TreeGenes.pdf (3.49 MB)
An analysis of the hypertext versioning domain,
: University of California, Irvine, 2000.
"The WebDAV property design",
Softw. Pract. Exper., vol. 34, no. 2, New York, NY, USA, John Wiley & Sons, Inc., pp. 135–161, 2004.
"Automatic generation of hypertext system repositories: a model driven approach",
HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 205–214, 2004.
"WebDAV: Versatile Collaboration Multiprotocol",
IEEE Internet Computing, vol. 9, no. 1, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 66–74, 2005.
"Introduction to game design in the large classroom",
GDCSE ’08: Proceedings of the 3rd international conference on Game development in computer science education, New York, NY, USA, ACM, pp. 61–65, 2008.
"An architectural model for application integration in open hypermedia environments",
HYPERTEXT ’97: Proceedings of the eighth ACM conference on Hypertext, New York, NY, USA, ACM, pp. 1–12, 1997.
"World Wide Web distributed authoring and versioning (WebDAV): an introduction",
StandardView, vol. 5, no. 1, New York, NY, USA, ACM, pp. 3–8, 1997.
"As we do write: hyper-terms for hypertext",
SIGWEB Newsl., vol. 9, no. 2-3, New York, NY, USA, ACM, pp. 8–18, 2000.
"WebDAV and DeltaV: collaborative authoring, versioning, and configuration management for the Web",
HYPERTEXT ’01: Proceedings of the 12th ACM conference on Hypertext and Hypermedia, New York, NY, USA, ACM, pp. 259–260, 2001.
"Seven Issues, Revisited",
HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 171–171, 2002.
"Collaboration in Software Engineering: A Roadmap",
FOSE ’07: 2007 Future of Software Engineering, Washington, DC, USA, IEEE Computer Society, pp. 214–225, 2007.
"Uniform comparison of data models using containment modeling",
HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 182–191, 2002.
"Design spaces for link and structure versioning",
HYPERTEXT ’01: Proceedings of the 12th ACM conference on Hypertext and Hypermedia, New York, NY, USA, ACM, pp. 195–204, 2001.
"WebDAV: a network protocol for remote collaborative authoring on the Web",
ECSCW’99: Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work, Norwell, MA, USA, Kluwer Academic Publishers, pp. 291–310, 1999.
"Control choices and network effects in hypertext systems",
HYPERTEXT ’99: Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots, New York, NY, USA, ACM, pp. 75–82, 1999.
"Toward proccedural decorative ornamentation in games",
PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.
"Should I Tell All? An Experiment On Conciseness in Spoken Dialogue",
EUROSPEECH: European Conference on Speech Processing, Geneva, pp. 1685-1689, 2003.
"Fish or Fowl: A Wizard of Oz Evaluation of Dialogue Strategies in the Restaurant Domain",
Language Resources and Evaluation Conference, 2002.
Spoken Multimodal Human-Computer Dialogue in Mobile Environments,
: Kluwer Academic Publishers, 2004.

