Publications
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"A component- and message-based architectural style for GUI software",
ICSE ’95: Proceedings of the 17th international conference on Software engineering, New York, NY, USA, ACM, pp. 295–304, 1995.
"A Component- and Message-Based Architectural Style for GUI Software",
IEEE Trans. Softw. Eng., vol. 22, no. 6, Piscataway, NJ, USA, IEEE Press, pp. 390–406, 1996.
"Lessons Learned From a Rational Reconstruction of Minstrel",
Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.
Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
"Experimental Results from a Rational Reconstruction of Minstrel",
Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.
Download: tearse_iccc11.pdf (1.15 MB)
"MINSTREL Remixed: a rational reconstruction",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
"Synthetic Shutter Speed Imaging",
Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
"The Micro-Rhetorics of Game-O-Matic",
The Foundations of Digital Games Conference, 2012.
Download: Micro-Rhetorics.pdf (381.6 KB)
"Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.
Download: KaboomFDG.pdf (312.24 KB)
"BurgerTime: A Proceduralist Investigation",
Conference of the Digital Games Research Association - DIGRA 2011, Hilversum, The Netherlands, 2011.
Download: Treanor_BurgerTime (final submission).pdf (260.35 KB)
"Newsgames: Procedural Rhetoric meets Political Cartoons",
Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
Download: newsgames-DiGRA2009.pdf (234.04 KB)
"Game-O-Matic: Generating Videogames that Represent Ideas",
Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.
Download: Game-O-Matic (PCG2012).pdf (793.33 KB)
"Proceduralist Readings: How to find meaning in games with graphical logics",
Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.
Download: Proceduralist Readings (camera ready).pdf (153.16 KB)
"Reconstructing the world in 3D: bringing games with a purpose outdoors",
FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 232–239, 2010.
"Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors",
Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG 2010), 2010.
Download: photocity-fdg2010.pdf (5.96 MB)

