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Taylor, R. N., N. Medvidovic, K. M. Anderson, J. E. Whitehead, Jr., and J. E. Robbins, "A component- and message-based architectural style for GUI software", ICSE ’95: Proceedings of the 17th international conference on Software engineering, New York, NY, USA, ACM, pp. 295–304, 1995.
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Lessons Learned From a Rational Reconstruction of Minstrel", Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.  Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Experimental Results from a Rational Reconstruction of Minstrel", Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.  Download: tearse_iccc11.pdf (1.15 MB)
Tearse, B., M. Mateas, and N. Wardrip-Fruin, "MINSTREL Remixed: a rational reconstruction", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
Telleen, J., A. Sullivan, J. Yee, O. Wang, P. Gunawardane, I. Collins, and J. Davis, "Synthetic Shutter Speed Imaging", Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "The Micro-Rhetorics of Game-O-Matic", The Foundations of Digital Games Conference, 2012.  Download: Micro-Rhetorics.pdf (381.6 KB)
Treanor, M., M. Mateas, and N. Wardrip-Fruin, "Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.  Download: KaboomFDG.pdf (312.24 KB)
Treanor, M., and M. Mateas, "BurgerTime: A Proceduralist Investigation", Conference of the Digital Games Research Association - DIGRA 2011, Hilversum, The Netherlands, 2011.  Download: Treanor_BurgerTime (final submission).pdf (260.35 KB)
Treanor, M., and M. Mateas, "Newsgames: Procedural Rhetoric meets Political Cartoons", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: newsgames-DiGRA2009.pdf (234.04 KB)
Treanor, M., B. Blackford, M. Mateas, and I. Bogost, "Game-O-Matic: Generating Videogames that Represent Ideas", Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.  Download: Game-O-Matic (PCG2012).pdf (793.33 KB)
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "Proceduralist Readings: How to find meaning in games with graphical logics", Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.  Download: Proceduralist Readings (camera ready).pdf (153.16 KB)
Tuite, K., N. Snavely, D. - Y. Hsiao, A. M. Smith, and Z. Popović, "Reconstructing the world in 3D: bringing games with a purpose outdoors", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 232–239, 2010.
Tuite, {K., N. Snavely, D. - Y. Hsiao, A. M. Smith, and Z. Popović, "Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors", Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG 2010), 2010.  Download: photocity-fdg2010.pdf (5.96 MB)
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