- Contact Us
Filters: First Letter Of Last Name is T [Clear All Filters]
"A component- and message-based architectural style for GUI software", ICSE ’95: Proceedings of the 17th international conference on Software engineering, New York, NY, USA, ACM, pp. 295–304, 1995.
"A Component- and Message-Based Architectural Style for GUI Software", IEEE Trans. Softw. Eng., vol. 22, no. 6, Piscataway, NJ, USA, IEEE Press, pp. 390–406, 1996.
"Lessons Learned From a Rational Reconstruction of Minstrel", Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.
"Experimental Results from a Rational Reconstruction of Minstrel", Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.
"MINSTREL Remixed: a rational reconstruction", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
"Synthetic Shutter Speed Imaging", Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
"The Micro-Rhetorics of Game-O-Matic", The Foundations of Digital Games Conference, 2012.
"Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.
"BurgerTime: A Proceduralist Investigation", Conference of the Digital Games Research Association - DIGRA 2011, Hilversum, The Netherlands, 2011.
"Newsgames: Procedural Rhetoric meets Political Cartoons", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
"Game-O-Matic: Generating Videogames that Represent Ideas", Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.
"Proceduralist Readings: How to find meaning in games with graphical logics", Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.
"Reconstructing the world in 3D: bringing games with a purpose outdoors", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 232–239, 2010.
"Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors", Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG 2010), 2010.