Publications
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"Voice-If: a Mixed-Initiative Spoken Dialogue System for AT&T Conference Services",
EUROSPEECH: European Conference on Speech Processing, 2001.
"Natural language generation in dialog systems",
HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–4, 2001.
"Evaluating a trainable sentence planner for a spoken dialogue system",
ACL ’01: Proceedings of the 39th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 434–441, 2001.
"Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.",
FDG 2012: Third Workshop on Procedural Content Generation in Games, Raleigh, North Carolina, 06/2012.
Abstract
Download: almostgoodbye-paper.pdf (194.04 KB)
Aaron Reed: Blue Lacuna,
, April, 2011.
A Sequence of Possibilities: Constructive fictions, quantum authoring, and the search for an ideal story system,
: University of California Santa Cruz, 2011.
Download: mfathesis-reed-110609.pdf (2.55 MB)
"Knock's Memories: Creating an Emotional Story Space with Inform 7",
Critical Code Studies at USC, 2010.
Download: knocks-memories-reed-mla.pdf (146.93 KB)
"Creating "maybe make some change"",
Proceedings of the 8th ACM Conference on Creativity and Cognition, The High Museum of Art, Atlanta, Georgia, 2011.
Download: maybemake-acm-extended-abstract.pdf (77.52 KB)
"SpyFeet: An Exercise {RPG}",
Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.
Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
Creating Interactive Fiction with Inform 7,
: Course Technology PTR, 2010.
"Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction",
Electronic Literature Organization Archive & Innovate, Brown University, 2010.
Download: overview-paper-elo.pdf (261.98 KB)
"A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project",
Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.
Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
"Supporting the designer’s and the user’s perspectives in computer- aided architectural design",
Adv. Eng. Inform., vol. 24, no. 2, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 180–187, 2010.
"Enemy NPC Design Patterns in Shooter Games",
Proceedings of the 1st Workshop on Design Patterns in Games, New York, NY, USA, ACM, 2012.
Download: a6-rivera.pdf (568.03 KB)
"Targeting specific distributions of trajectories in MDPs",
AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1213–1218, 2006.
Download: Roberts_etal_-_TTD-MDP_-_AAAI06.pdf (130.52 KB)
"Training a Sentence Planner for Spoken Dialog: The Impact of Syntactic and Planning Features",
EUROSPEECH: European Conference on Speech Processing, 2001.
"Alien presence in the home: the design of Tableau Machine",
Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 373–382, 2008.
"Tableau machine: an alien presence in the home",
CHI ’06: CHI ’06 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1265–1270, 2006.

