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Notkin, D., M. Donner, M. D. Ernst, M. Gorlick, and J. E. Whitehead, Jr., "Panel: perspectives on software engineering", ICSE ’01: Proceedings of the 23rd International Conference on Software Engineering, Washington, DC, USA, IEEE Computer Society, pp. 699–704, 2001.
Nelson, M. J., and M. Mateas, "Search-based drama management in the interactive fiction Anchorhead", Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.  Download: Nelson_Mateas_-_SBDM_-_AIIDE05.pdf (395.86 KB)
Nelson, M. J., and M. Mateas, "Recombinable game mechanics for automated design support", Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, USA, 2008.  Download: Nelson_Mateas_-_GameMechanics_-_AIIDE08.pdf (224.27 KB)
Nelson, M. J., and M. Mateas, "Another look at search-based drama management", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 792–797, 2008.  Download: Nelson_Mateas_-_SBDM_-_AAAI08.pdf (212.01 KB)
Nelson, M. J., C. Ashmore, and M. Mateas, "Authoring an interactive narrative with declarative optimization-based drama management", Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 127-129, June, 2006.  Download: Nelson_Ashmore_Mateas_-_Authoring_DODM_-_AIIDE06.pdf (42.37 KB)
Nelson, M. J., D. L. Roberts, C. L. Isbell, and M. Mateas, "Reinforcement learning for declarative optimization-based drama management", AAMAS ’06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 775–782, 2006.  Download: Nelson_etal_-_RL_for_DODM_-_AAMAS06.pdf (136.6 KB)
Nelson, M. J., and M. Mateas, "An interactive game-design assistant", IUI ’08: Proceedings of the 13th international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 90–98, 2008.  Download: Nelson_Mateas_-_Game-Design_Assistant_-_IUI08.pdf (153.49 KB)
Nelson, M. J., and M. Mateas, "Towards Automated Game Design", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 626–637, 2007.  Download: Nelson_Mateas_-_Automated_Game_Design_-_AIIA07.pdf (117.37 KB)
Nelson, M. J., and M. Mateas, "A requirements analysis for videogame design support tools", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 137–144, 2009.  Download: Nelson_Mateas_-_DesignSupportReqs_-_FDG09.pdf (96.52 KB)
Nelson, M. J., M. Mateas, D. L. Roberts, and C. L. Isbell Jr., "Declarative Optimization-Based Drama Management in Interactive Fiction", IEEE Comput. Graph. Appl., vol. 26, no. 3, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 32–41, 2006.  Download: Nelson_etal_-_DODM_-_IEEE-CGA06.pdf (147.36 KB)
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