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M
Myers, K., M. J. Kearns, S. P. Singh, and M. A. Walker, "A Boosting Approach to Topic Spotting on Subdialogues", ICML ’00: Proceedings of the Seventeenth International Conference on Machine Learning, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 655–662, 2000.
Murray, J., I. Bogost, M. Mateas, and M. Nitsche, "Game Design Education: Integrating Computation and Culture", Computer, vol. 39, no. 6, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 43–51, 2006.
Mistrk, I., J. Grundy, A. Hoek, and J. Whitehead, Collaborative Software Engineering, : Springer Publishing Company, Incorporated, 2010.
Mehta, M., S. Dow, M. Mateas, and B. MacIntyre, "Evaluating a conversation-centered interactive drama", AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
McCoy, J., M. Mateas, and N. Wardrip-Fruin, "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
McCoy, J., and M. Mateas, "An integrated agent for playing real-time strategy games", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 1313–1318, 2008.  Download: AAAI08Mccoy.pdf (199.38 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.  Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.  Download: TheProm-ELOAI.pdf (241.13 KB)
Mawhorter, P., and M. Mateas, "Procedural Level Generation using Occupancy-Regulated Extension", 2010 IEEE Conference on Computational Intelligence and Games, Copenhagen, Denmark, IEEE, 2010.  Download: cig10_043CP2_115.pdf (454.79 KB)
Mateas, M., "Expressive Intelligence: Artificial Intelligence, Games and New Media", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 2–2, 2007.
Mateas, M., P. Vanouse, and S. Domike, "Generation of Ideologically-Biased Historical Documentaries", Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence: AAAI Press, pp. 236–242, 2000.  Download: AAAI2000.pdf (61.63 KB)
Mateas, M., "Subjective avatars (poster)", AGENTS ’98: Proceedings of the second international conference on Autonomous agents, New York, NY, USA, ACM, pp. 461–462, 1998.
Mateas, M., and A. Stern, "Structuring content in the Facade interactive drama architecture", Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.  Download: MateasSternAIIDE05.pdf (85.04 KB)
Mateas, M., "Expressive AI: A hybrid art and science practice", Leonardo: Journal of the International Society for Arts, Sciences, and Technology, vol. 34(2), pp. 147-153, 2001.  Download: Leonardo2001.pdf (62.63 KB)
Mateas, M., and A. Stern, "A Behavior Language for Story-Based Believable Agents", IEEE Intelligent Systems, vol. 17, no. 4, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 39–47, 2002.
Mateas, M., and A. Stern, "Build it to understand it: Ludology meets narratology in game design space", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.  Download: MateasSternDIGRA05.pdf (77.81 KB)
Mateas, M., An Oz-centric review of interactive drama and believable agents, , Berlin, Heidelberg, Springer-Verlag, pp. 297–328, 1999.  Download: CMU-CS-97-156.html_.pdf (235.88 KB)
Mateas, M., "A neo-Aristotelian theory of interactive drama", Proceedings of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Palo Alto, California, March, 2000.  Download: MMateas00.pdf (50.11 KB)
Mateas, M., and N. Wardrip-Fruin, "Defining Operational Logics", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
Mateas, M., T. Salvador, J. Scholtz, and D. Sorensen, "Engineering ethnography in the home", CHI ’96: Conference companion on Human factors in computing systems, New York, NY, USA, ACM, pp. 283–284, 1996.
Mateas, M., Interactive drama, art and artificial intelligence, , Pittsburgh, PA, USA, Carnegie Mellon University, 2002.  Download: CMU-CS-02-206.pdf (2.05 MB)
Mateas, M., and N. Montfort, "A box, darkly: Obfuscated code, weird languages, and code aesthetics", Proceedings of the 2005 Digital Arts and Culture Conference, Copenhagen, Denmark, pp. 144-153, December, 2005.  Download: a_box_darkly.pdf (384.74 KB)
Mateas, M., "Al isn’t just for players: AI-based authoring tools", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 1–1, 2009.
Mateas, M., and A. Stern, "Natural language processing in Facade: Surface-text processing", Proceedings of the 2nd Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June, 2004.  Download: MateasSternTIDSE04.pdf (193.65 KB)
Martinez, H. P., K. Hullett, and G. N. Yannakakis, "Extending Neuro-evolutionary Preference Learning through Player Modeling", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: CIG-CamRdy_v2.pdf (421.72 KB)
Mairesse, F., and M. A. Walker, "PERSONAGE: Personality Generation for Dialogue", 45th Annual Meeting of the Association for Computational Linguistics, Prague, June 2007.
Mairesse, F., and M. A. Walker, "Words Mark the Nerds: Computational Models of Personality Recognition through Language", 28th Annual Conference of the Cognitive Science Society, Vancouver, July 2006.
Mairesse, F., and M. A. Walker, "Learning to Personalize Spoken Generation for Dialogue Systems", Proceedings of Interspeech'2005 - Eurospeech: 9th European Conference on Speech Communication and Technology, Lisbon, pp. 1881-1884, September, 2005.
Mairesse, F., and M. A. Walker, "Automatic Recognition of Personality in Conversation", HLT-NAACL 2006: Proceedings of the Human Language Technology Conference of the NAACL, Companion Volume: Short Papers on XX, New York, NY, Association for Computational Linguistics, June 2006.
Mairesse, F., and M. A. Walker, "Trainable Generation of Big-Five Personality Styles through Data-driven Parameter Estimation", 46th Annual Meeting of the Association for Computational Linguistics, Columbus, June 2008.
Madhavan, J. T., and J. E. Whitehead, Jr., "Predicting buggy changes inside an integrated development environment", eclipse ’07: Proceedings of the 2007 OOPSLA workshop on eclipse technology eXchange, New York, NY, USA, ACM, pp. 36–40, 2007.
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