- Contact Us
Filters: First Letter Of Last Name is H [Clear All Filters]
An analysis of the diagrammatic visual data querying domain, , Santa Cruz, CA, USA, University of California at Santa Cruz, 2005.
Third Person: Authoring and Exploring Vast Narratives, : The MIT Press, 2009.
Second Person: Role-Playing and Story in Games and Playable Media, : The MIT Press, 2007.
"Automatic Evaluation: Using a DATE Dialogue Act Tagger for User Satisfaction and Task Completion Prediction", Language Resources and Evaluation Conference, 2002.
"What’s the trouble: automatically identifying problematic dialogues in DARPA communicator dialogue systems", ACL ’02: Proceedings of the 40th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 384–391, 2002.
"Panel on affect and emotion in the user interface", IUI ’98: Proceedings of the 3rd international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 91–94, 1998.
"Learning to generate naturalistic utterances using reviews in spoken dialogue systems", ACL-44: Proceedings of the 21st International Conference on Computational Linguistics and the 44th annual meeting of the Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 265–272, 2006.
"Augmenting Variation of System Utterances using Corpora in Spoken Dialogue Systems", IEEE Automatic Speech Recognition and Understanding (ASRU), Puerto Rico, 2005.
"An unsupervised method for learning generation dictionaries for spoken dialogue systems by mining user reviews", ACM Trans. Speech Lang. Process., vol. 4, no. 4, New York, NY, USA, ACM, pp. 8, 2007.
"Learning to Generate Naturalistic Utterances Using Reviews in Spoken Dialogue Systems", COLING-ACL, Australia, 2006.
"Babies in Graduate School: Making it Happen", ACM-W CIS Newsletter, vol. 3, issue 1, Winter 2011.
"The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?", USAB 2011 - Information Quality in eHealth, Graz, Austria, 11/2011.
"One-handed interface for multitouch-enabled real-time strategy games.", Foundations of Digital Games, Bordeaux, France, 06/2011.
"Visualizing Audio in a First-Person Shooter With Directional Sound Display", Foundations of Digital Games, Bordeaux, France, 06/2011.
"System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term", Meaningful Play, East Lansing, MI, Oct 21-23, 2010.
"Scenario generation for emergency rescue training games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 99–106, 2009.
"Better Game Studies Education the Carcassonne Way", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.
"Empirical analysis of user data in game software development", Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement, New York, NY, USA, ACM, pp. 89–98, 2012.
"The science of level design", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 262–264, 2010.
"Design patterns in FPS levels", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 78–85, 2010.
"Data analytics for game development: NIER track", 33rd International Conference on Software Engineering, Honolulu, Hawaii, 2011.