Publications
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"An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style",
Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.
Download: 1114_Paper.pdf (416.39 KB)
"Revive!: reactions to migration between different embodiments when playing with robotic pets",
Proceedings of the 11th International Conference on Interaction Design and Children: ACM, pp. 88–97, 2012.
Download: 35-FINAL.pdf (443.73 KB)
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"On Creating a Native Real Time Strategy Game User Interface for Multi-Touch Devices.",
Foundations of Digital Games, Bordeaux, France, 06/2011.
Download: Crenshaw2011OnCreatingANative.pdf (1.58 MB)
"One-handed interface for multitouch-enabled real-time strategy games.",
Foundations of Digital Games, Bordeaux, France, 06/2011.
Download: Holloway2011OneHandedInterfaceForMultitouchEnabledRTS.pdf (1.39 MB)
"Vipleo and phypleo: Artificial pet with two embodiments",
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology: ACM, 2011.
Download: FULLTEXT02.pdf (994.77 KB)
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Evaluating the Authorial Leverage of Drama Management",
Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
"From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience",
Proceeding of the AAAI 2009 Spring Symposium, 2009.
"Screen",
FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.
Download: nwf-P21-fileFestival.pdf (226.88 KB)
"Intelligent Interactive-Stories: Theory versus Practice",
Game Developers Conference, 2009.
"Inventing the Future of Story AI for Games",
Digital Humanities Conference, 2009.
"A framework for analysis of 2D platformer levels",
Sandbox ’08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, New York, NY, USA, ACM, pp. 75–80, 2008.
Download: smith-sandbox-08.pdf (772.78 KB)
"Integrating Drama Management into an Adventure Game",
Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.
Download: aiide.2008.demo_.A92.pdf (25.69 KB)
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"Low-cost accelerometry-based posture monitoring system for stroke survivors",
Assets ’08: Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility, New York, NY, USA, ACM, pp. 243–244, 2008.
"Synthetic Shutter Speed Imaging",
Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
Talking Cure,
, Bathhouse 5:1, University of Eastern Michigan, 2007.
"Procedural level design for platform games",
Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 109-111, June, 2006.
"Branching storylines in virtual reality environments for leadership development",
IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
"Screen: bodily interaction with text in immersive VR",
SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, ACM, pp. 1–1, 2003.
"Towards automatic generation of natural language generation systems",
Proceedings of the 19th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–7, 2002.
"Amount of information presented in a complex list: effects on user performance",
HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–6, 2001.
"Just (all) the facts, ma’am",
CHI ’01: CHI ’01 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 133–134, 2001.
"Missing the 404: link integrity on the World Wide Web",
WWW7: Proceedings of the seventh international conference on World Wide Web 7, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 761–762, 1998.
"Improvising linguistic style: social and affective bases for agent personality",
AGENTS ’97: Proceedings of the first international conference on Autonomous agents, New York, NY, USA, ACM, pp. 96–105, 1997.
"Things change: deal with it! versioning, cooperative editing and hypertext",
HYPERTEXT ’96: Proceedings of the the seventh ACM conference on Hypertext, New York, NY, USA, ACM, pp. 259, 1996.
"Japanese discourse and the process of centering",
Comput. Linguist., vol. 20, no. 2, Cambridge, MA, USA, MIT Press, pp. 193–232, 1994.

