Publications
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"From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience",
Proceeding of the AAAI 2009 Spring Symposium, 2009.
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"Missing the 404: link integrity on the World Wide Web",
WWW7: Proceedings of the seventh international conference on World Wide Web 7, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 761–762, 1998.
"Things change: deal with it! versioning, cooperative editing and hypertext",
HYPERTEXT ’96: Proceedings of the the seventh ACM conference on Hypertext, New York, NY, USA, ACM, pp. 259, 1996.
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"Amount of information presented in a complex list: effects on user performance",
HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–6, 2001.
"Improvising linguistic style: social and affective bases for agent personality",
AGENTS ’97: Proceedings of the first international conference on Autonomous agents, New York, NY, USA, ACM, pp. 96–105, 1997.
"Just (all) the facts, ma’am",
CHI ’01: CHI ’01 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 133–134, 2001.
"Towards automatic generation of natural language generation systems",
Proceedings of the 19th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–7, 2002.
"Japanese discourse and the process of centering",
Comput. Linguist., vol. 20, no. 2, Cambridge, MA, USA, MIT Press, pp. 193–232, 1994.
"A framework for analysis of 2D platformer levels",
Sandbox ’08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, New York, NY, USA, ACM, pp. 75–80, 2008.
Download: smith-sandbox-08.pdf (772.78 KB)
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"Procedural level design for platform games",
Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 109-111, June, 2006.
"Inventing the Future of Story AI for Games",
Digital Humanities Conference, 2009.
Talking Cure,
, Bathhouse 5:1, University of Eastern Michigan, 2007.
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"Intelligent Interactive-Stories: Theory versus Practice",
Game Developers Conference, 2009.
"Screen: bodily interaction with text in immersive VR",
SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, ACM, pp. 1–1, 2003.
"On Creating a Native Real Time Strategy Game User Interface for Multi-Touch Devices.",
Foundations of Digital Games, Bordeaux, France, 06/2011.
Download: Crenshaw2011OnCreatingANative.pdf (1.58 MB)
"Screen",
FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.
Download: nwf-P21-fileFestival.pdf (226.88 KB)
"Integrating Drama Management into an Adventure Game",
Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.
Download: aiide.2008.demo_.A92.pdf (25.69 KB)
"Evaluating the Authorial Leverage of Drama Management",
Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
"An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style",
Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.
Download: 1114_Paper.pdf (416.39 KB)
"Extending CRPGs as an Interactive Storytelling Form",
Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.
Download: final65.pdf (310.51 KB)
"Branching storylines in virtual reality environments for leadership development",
IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
"Automatically Generating Summary Visualizations from Game Logs",
AIIDE: The AAAI Press, 2008.
"RoleModel: towards a formal model of dramatic roles for story generation",
INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
"On Creating a Native Real Time Strategy Game User Interface for Multi-Touch Devices.",
Foundations of Digital Games, Bordeaux, France, 06/2011.
Download: Crenshaw2011OnCreatingANative.pdf (1.58 MB)
"A framework for analysis of 2D platformer levels",
Sandbox ’08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, New York, NY, USA, ACM, pp. 75–80, 2008.
Download: smith-sandbox-08.pdf (772.78 KB)

