Publications

This publication list highlights the broad impact of center members on technical research in games and playable media. Center members have authored books with presses including Springer, The MIT Press, Wiley Publishing, and O’Reilly Media. They have published articles in journals including the Journal of Artificial Intelligence Research, IEEE Intelligent Systems, and Personal Ubiquitous Computing. Center members have also presented papers at conferences such as ACM Hypertext, Computational Intelligence and Games, Computational Linguistics, Foundations of Digital Games, Intelligent Narrative Technologies, and the International Conference on Software Engineering. List of authors
2012
Walker, M., G. Lin, and J. Sawyer, "An Annotated Corpus of Film Dialogue for Learning and Characterizing Character Style", Proceedings of the Eight International Conference on Language Resources and Evaluation (LREC'12), Istanbul, Turkey, European Language Resources Association (ELRA), may, 2012.  Download: 1114_Paper.pdf (416.39 KB)
Reed, A. A., "Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.", FDG 2012: Third Workshop on Procedural Content Generation in Games, Raleigh, North Carolina, 06/2012. Abstract  Download: almostgoodbye-paper.pdf (194.04 KB)
Sullivan, A., A. Grow, M. Mateas, and N. Wardrip-Fruin, "The design of Mismanor: creating a playable quest-based story game", Proceedings of the International Conference on the Foundations of Digital Games: ACM, pp. 180–187, 2012.
Hullett, K., N. Nagappan, E. Schuh, and J. Hopson, "Empirical analysis of user data in game software development", Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement, New York, NY, USA, ACM, pp. 89–98, 2012.
Rivera, G., K. Hullett, and J. Whitehead, "Enemy NPC Design Patterns in Shooter Games", Proceedings of the 1st Workshop on Design Patterns in Games, New York, NY, USA, ACM, 2012.  Download: a6-rivera.pdf (568.03 KB)
Smith, G., and A. Sullivan, "The five year evolution of a game programming course", Proceedings of the 43rd ACM technical symposium on Computer Science Education: ACM, pp. 87–92, 2012.
Treanor, M., B. Blackford, M. Mateas, and I. Bogost, "Game-O-Matic: Generating Videogames that Represent Ideas", Procedural Content Generation Workshop at the Foundations of Digital Games Conference, 2012.  Download: Game-O-Matic (PCG2012).pdf (793.33 KB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Lessons Learned From a Rational Reconstruction of Minstrel", Twenty-Sixth AAAI Conference on Artificial Intelligence, Toronto, Ontario, Canada, 2012.  Download: lessons_learned_from_RR_of_M-AAAI2012.pdf (251.02 KB)
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "The Micro-Rhetorics of Game-O-Matic", The Foundations of Digital Games Conference, 2012.  Download: Micro-Rhetorics.pdf (381.6 KB)
Smith, G., A. Othenin-Girard, J. Whitehead, and N. Wardrip-Fruin, "PCG-Based Game Design: Creating Endless Web", Foundations of Digital Games 2012 (FDG '12), Raleigh, NC, 2012.  Download: smith-fdg12.pdf (1000.03 KB)
Segura, E. M., H. Cramer, P. F. Gomes, S. Nylander, and A. Paiva, "Revive!: reactions to migration between different embodiments when playing with robotic pets", Proceedings of the 11th International Conference on Interaction Design and Children: ACM, pp. 88–97, 2012.  Download: 35-FINAL.pdf (443.73 KB)
2011
Holloway, A., C. Sadowski, and L. Vega, "Babies in Graduate School: Making it Happen", ACM-W CIS Newsletter, vol. 3, issue 1, Winter 2011.  Download: newsletter_v0301.pdf (5.69 MB)
Gingold, C., "Spore's Magic Crayons: Playthings that Augment the Human Mind", Arts of the Planet, Pittsburgh, Pennsylvania, The Association for the Study of the Arts of the Present, October, 2011.
Sullivan, A., A. Grow, T. Chirrick, M. Stokols, N. Wardrip-Fruin, and M. Mateas, "Extending CRPGs as an Interactive Storytelling Form", Proceedings of the The Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, BC, Canada, November, 2011.  Download: final65.pdf (310.51 KB)
Smith, G., E. Gan, A. Othenin-Girard, and J. Whitehead, "PCG-Based Game Design: Enabling New Play Experiences through Procedural Content Generation.", Second International Workshop on Procedural Content Generation in Games (PCGames 2011), Bordeaux, France, June 28, 2011.
Sullivan, A., and G. Smith, "Lessons in Teaching Game Design", Foundations of Digital Games (FDG 2011), Bordeaux, France, June, 2011.  Download: cosmospapercameraready.pdf (161.07 KB)
Smith, G., J. Whitehead, and M. Mateas, "Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design.", IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG), Special Issue on Procedural Content Generation, vol. 3, issue 3, 09/2011.  Download: smith-tanagra-tciaig.pdf (1.69 MB)
Weber, B. G., M. John, M. Mateas, and A. Jhala, "Modeling Player Retention in Madden NFL 11", Innovative Applications of Artificial Intelligence (IAAI), San Francisco, CA, AAAI Press, 08/2011.
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", 6th International Conference on Foundations of Digital Games, Bordeaux, France, 07/2011.  Download: pm_short.pdf (994.37 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Using Data Mining to Model Player Experience", FDG Workshop on Evaluating Player Experience in Games, Bordeaux, France, ACM, 06/2011.
Walker, M. A., R. Grant, G. Lin, J. Sawyer, N. Wardrip-Fruin, and M. Buell, " Perceived or Not Perceived: Film Character Models for Expressive NLG.", In Interactive Storytelling: Fourth Joint Conference on Interactive Digital Storytelling: ICIDS, 2011.  Download: icids-v12(1).pdf (251.99 KB)
Lin, G., and M. A. Walker, "All the World’s a Stage: Learning Character Models from Film.", Conference on Artificial Intelligence and Digital Entertainment: AAAI Press, 2011.  Download: lin-walker.pdf (228.42 KB)
Smith, A. M., and M. Mateas, "Answer Set Programming for Procedural Content Generation: A Design Space Approach", Computational Intelligence and AI in Games, IEEE Transactions on, vol. 3, no. 3, pp. 187–200, 2011.  Download: tciaig-asp4pcg.pdf (634.14 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Building Human-Level AI for Real-Time Strategy Games", Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, San Francisco, California, AAAI Press, 2011.  Download: weber-acs2011.pdf (496.23 KB)
Treanor, M., and M. Mateas, "BurgerTime: A Proceduralist Investigation", Conference of the Digital Games Research Association - DIGRA 2011, Hilversum, The Netherlands, 2011.  Download: Treanor_BurgerTime (final submission).pdf (260.35 KB)
Reed, A. A., "Creating "maybe make some change"", Proceedings of the 8th ACM Conference on Creativity and Cognition, The High Museum of Art, Atlanta, Georgia, 2011.  Download: maybemake-acm-extended-abstract.pdf (77.52 KB)
Hullett, K., N. Nagappan, E. Schuh, and J. Hopson, "Data analytics for game development: NIER track", 33rd International Conference on Software Engineering, Honolulu, Hawaii, 2011.  Download: p940-hullett.pdf (209.31 KB)
Wardrip-Fruin, N., "Digital Media Archaeology: Interpreting Computational Processes", Media Archaeology: Approaches, Applications, and Implications, Berkeley, University of California Press, pp. 302-322, 2011.  Download: nwf-BC7-DigitalMediaArchaeology.pdf (1.86 MB)
Tearse, B., P. Mawhorter, M. Mateas, and N. Wardrip-Fruin, "Experimental Results from a Rational Reconstruction of Minstrel", Second International Conference on Computational Creativity, Mexico City, Mexico, pp. 54–59, 2011.  Download: tearse_iccc11.pdf (1.15 MB)
Walker, M. A., "Expressive Generation for Interactive Stories", Expressive Generation for Interactive Stories, Pittsburgh, 2011.  Download: pittsburgh-v2.pdf (9.58 MB)
Smith, A. M., C. Lewis, K. Hullett, G. Smith, and A. Sullivan, "An Inclusive View of Player Modeling", Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG 2011), 2011.  Download: amsmith-fdg11.pdf (994.37 KB)
Gomes, P. F., C. Martinho, and A. Paiva, "I’ve been here before! location and appraisal in memory retrieval", Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems: IFAAMAS, pp. 1039–1046, 2011.  Download: D7_B78.pdf (962.33 KB)
Smith, A. M., and M. Mateas, "Knowledge-Level Creativity in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.  Download: iccc11-rational_curiosity.pdf (632.44 KB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Making Quests Playable: Choices, CRPGs, and the Grail Framework", Leonardo Electronic Almanac, vol. 17, no. 2, pp. 140–152, 2011.  Download: LEA_02_1410_10.pdf (789.88 KB)
Walker, M. A., R. Grant, G. Lin, J. Sawyer, N. Wardrip-Fruin, and M. Buell, "Murder in the Arboretum: Comparing Character Models to Personality Models. ", 4th International Workshop on Intelligent Narrative Technologies: AAAI Press, 2011.  Download: int4-v10.pdf (444.32 KB)
Weber, B. G., M. Mateas, and A. Jhala, "A Particle Model for State Estimation in Real-Time Strategy Games", Proceedings of AIIDE, Stanford, Palo Alto, California, AAAI Press, pp. 103–108, 2011.  Download: weber-aiide2011.pdf (689.09 KB)
Treanor, M., B. Schweizer, I. Bogost, and M. Mateas, "Proceduralist Readings: How to find meaning in games with graphical logics", Proceedings of Foundations of Digital Games - FDG 2011, Bordeaux, France, 2011.  Download: Proceduralist Readings (camera ready).pdf (153.16 KB)
Fristoe, T., J. Denner, M. MacLaurin, M. Mateas, and N. Wardrip-Fruin, "Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics", Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, ACM, pp. 227–234, 2011.  Download: p227-fristoe.pdf (191.66 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "SpyFeet: An Exercise {RPG}", Proceedings of the 6th International Conference on the Foundations of Digital Games, 2011.  Download: spyfeet-fdg-short-v5.pdf (480.19 KB)
Reed, A. A., B. Samuel, A. Sullivan, R. Grant, A. Grow, J. Lazaro, J. Mahal, S. Kurniawan, M. Walker, and N. Wardrip-Fruin, "A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile {RPG} Project", Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.  Download: spyfeet-aiide-2011-finalposter.pdf (277.98 KB)
Smith, A. M., and M. Mateas, "Towards Knowledge-Oriented Creativity Support in Game Design", Proceedings of the Second International Conference on Computational Creativity (ICCC 11), 2011.  Download: iccc11-pattern_language.pdf (506.77 KB)
Gomes, P. F., E. M. Segura, H. Cramer, T. Paiva, A. Paiva, and L. E. Holmquist, "Vipleo and phypleo: Artificial pet with two embodiments", Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology: ACM, 2011.  Download: FULLTEXT02.pdf (994.77 KB)
2010
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Authoring Game-based Interactive Narrative using Social Games and Comme il Faut", Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate (ELO 2010), Providence, Rhode Island, USA, June, 2010.  Download: TheProm-ELOAI.pdf (241.13 KB)
Jhala, A., and M. R. Young, "Cinematic Visual Discourse: Representation, Generation, and Evaluation", IEEE Transactions on Computational Intelligence and AI in Games, vol. 2, no. 2, pp. 69–81, June, 2010. Abstract
Smith, G., and J. Whitehead, "Analyzing the expressive range of a level generator", PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–7, 2010.  Download: smith-expressiverange-fdgpcg10.pdf (901.23 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Applying Goal-Driven Autonomy to StarCraft", Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2010.  Download: gda_aiide2010.pdf (420.08 KB)
Wardrip-Fruin, N., "Beyond the Complex Surface", Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, Germany, Transcript Verlag, pp. 227–248, 2010.  Download: nwf-BC6-BeyondTheComplexSurface.pdf (1.83 MB)
Reed, A. A., "Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction", Electronic Literature Organization Archive & Innovate, Brown University, 2010.  Download: overview-paper-elo.pdf (261.98 KB)
Weber, B. G., M. Mateas, and A. Jhala, "Case-Based Goal Formulation", AAAI 2010 Workshop on Goal-Driven Autonomy (AAAI-GDA), 2010.  Download: weber_goalformulation.pdf (216.04 KB)
McCoy, J., M. Treanor, B. Samuel, B. Tearse, M. Mateas, and N. Wardrip-Fruin, "Comme il Faut 2: a fully realized model for socially-oriented gameplay", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.  Download: CiF-FDG2010-IntelligentNarrativeTechnologies3.pdf (533.32 KB)
Hullett, K., and J. Whitehead, "Design patterns in FPS levels", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 78–85, 2010.  Download: khullett-fdg-camera-ready.pdf (207.76 KB)
Martinez, H. P., K. Hullett, and G. N. Yannakakis, "Extending Neuro-evolutionary Preference Learning through Player Modeling", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: CIG-CamRdy_v2.pdf (421.72 KB)
Wardrip-Fruin, N., "Five Elements of Digital Literature", Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 29–57, 2010.  Download: nwf-BC5-FiveElementsOfDigitalLiterature.pdf (2.13 MB)
Treanor, M., M. Mateas, and N. Wardrip-Fruin, "Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 224–231, 2010.  Download: KaboomFDG.pdf (312.24 KB)
Wardrip-Fruin, N., "Learning to Read Digital Literature", Reading Moving Letters: Digital Literature in Research and Teaching. A Handbook, Germany, Transcript Verlag, pp. 249–259, 2010.  Download: nwf-BC4-LearningToReadDigitalLiterature.pdf (902.19 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Ludocore: A Logical Game Engine for Modeling Videogames", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: ieeecig10_ludocore.pdf (291.81 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Ludocore: A Logical Game Engine For Modeling Videogames", Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.  Download: ieeecig10_ludocore.pdf (291.81 KB)
Lewis, C., and N. Wardrip-Fruin, "Mining game statistics from web services: a World of Warcraft armory case study", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 100–107, 2010. Abstract  Download: wowspyder.pdf (364.81 KB)
Tearse, B., M. Mateas, and N. Wardrip-Fruin, "MINSTREL Remixed: a rational reconstruction", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–7, 2010.
Skorupski, J., and M. Mateas, "Novice-friendly Authoring of Plan-based Interactive Storyboards", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), 2010.  Download: SkorupskiMateas_AIIDE2010_final.pdf (931.08 KB)
Jennings-Teats, M., G. Smith, and N. Wardrip-Fruin, "Polymorph: dynamic difficulty adjustment through level generation", PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.  Download: jenningsteats-fdgpcg10.pdf (120.36 KB)
Mawhorter, P., and M. Mateas, "Procedural Level Generation using Occupancy-Regulated Extension", 2010 IEEE Conference on Computational Intelligence and Games, Copenhagen, Denmark, IEEE, 2010.  Download: cig10_043CP2_115.pdf (454.79 KB)
Weber, B. G., P. Mawhorter, M. Mateas, and A. Jhala, "Reactive Planning Idioms for Multi-Scale Game AI", IEEE Conference on Computational Intelligence in Games (CIG), 2010.  Download: weber_cig2010.pdf (167.83 KB)
Tuite, {K., N. Snavely, D. - Y. Hsiao, A. M. Smith, and Z. Popović, "Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors", Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG 2010), 2010.  Download: photocity-fdg2010.pdf (5.96 MB)
Chen, S., A. M. Smith, A. Jhala, N. Wardrip-Fruin, and M. Mateas, "RoleModel: towards a formal model of dramatic roles for story generation", INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "Rules of engagement: moving beyond combat-based quests", Proceedings of Foundations of Digital Games, Intelligent Narrative Technologies III Workshop, Monterey, CA, 2010.
Lewis, C., and J. Whitehead, "Runtime repair of software faults using event-driven monitoring", ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, ACM, pp. 275–280, 2010. Abstract  Download: demopaper.pdf (327.94 KB)
Hullett, K., "The science of level design", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 262–264, 2010.  Download: khullett-fdg-doccon-camera-ready.pdf (138.33 KB)
Smith, G., J. Whitehead, and M. Mateas, "Tanagra: a mixed-initiative level design tool", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 209–216, 2010.  Download: smith-tanagra-fdg10.pdf (1.02 MB)
Yannakakis, G. N., H. P. Mart\'ınez, and A. Jhala, "Towards affective camera control in games", User Model. User-Adapt. Interact., vol. 20, no. 4, pp. 313-340, 2010.
Weber, B. G., and S. Ontañón, "Using Automated Replay Annotation for Case-Based Planning in Games", ICCBR Workshop on CBR for Computer Games (ICCBR-Games), 2010.  Download: iccbr-cg.pdf (246.71 KB)
Smith, A. M., and M. Mateas, "Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games", IEEE Conference on Computational Intelligence and Games (CIG), 2010.  Download: ieeecig20_vf.pdf (690 KB)
Smith, A. M., and M. Mateas, "Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games", Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010.  Download: ieeecig20_vf.pdf (690 KB)
Lewis, C., J. Whitehead, and N. Wardrip-Fruin, "What went wrong: a taxonomy of video game bugs", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 108–115, 2010. Abstract  Download: taxonomy.pdf (2.44 KB)
Lewis, C., "Zenet: generating and enforcing real-time temporal invariants", ICSE ’10: Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering, New York, NY, USA, ACM, pp. 329–330, 2010. Abstract  Download: doccon.pdf (134.63 KB)
Mistrk, I., J. Grundy, A. Hoek, and J. Whitehead, Collaborative Software Engineering, : Springer Publishing Company, Incorporated, 2010.
Dow, S. P., M. Mehta, B. MacIntyre, and M. Mateas, "Eliza meets the wizard-of-oz: evaluating social acceptability", CHI ’10: Proceedings of the 28th international conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 547–556, 2010.
Khosmood, F., and M. A. Walker, "Grapevine: a gossip generation system", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 92–99, 2010.
Sali, S., N. Wardrip-Fruin, S. Dow, M. Mateas, S. Kurniawan, A. A. Reed, and R. Liu, "Playing with words: from intuition to evaluation of game dialogue interfaces", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 179–186, 2010.
Tuite, K., N. Snavely, D. - Y. Hsiao, A. M. Smith, and Z. Popović, "Reconstructing the world in 3D: bringing games with a purpose outdoors", FDG ’10: Proceedings of the Fifth International Conference on the Foundations of Digital Games, New York, NY, USA, ACM, pp. 232–239, 2010.
Richter, K. - F., B. G. Weber, B. Bojduj, and S. Bertel, "Supporting the designer’s and the user’s perspectives in computer- aided architectural design", Adv. Eng. Inform., vol. 24, no. 2, Amsterdam, The Netherlands, The Netherlands, Elsevier Science Publishers B. V., pp. 180–187, 2010.
Whitehead, J., "Toward proccedural decorative ornamentation in games", PCGames ’10: Proceedings of the 2010 Workshop on Procedural Content Generation in Games, New York, NY, USA, ACM, pp. 1–4, 2010.
2009
Wardrip-Fruin, N., M. Mateas, S. Dow, and S. Sali, "Agency Reconsidered", Proceedings of the Digital Games Research Association, 6 Brunel University, London, September, 2009.  Download: nwf-C7-digra09-agency.pdf (220.38 KB)
Hullett, K., S. Kurniawan, and N. Wardrip-Fruin, "Better Game Studies Education the Carcassonne Way", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: nwf-C5-digra09-gameEducation.pdf (624.68 KB)
Mateas, M., and N. Wardrip-Fruin, "Defining Operational Logics", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: Mateas Wardrip-Fruin DIGRA 2009.pdf (233.01 KB)
Treanor, M., and M. Mateas, "Newsgames: Procedural Rhetoric meets Political Cartoons", Proceedings of the Digital Games Research Association, Brunel University, London, September, 2009.  Download: newsgames-DiGRA2009.pdf (234.04 KB)
Shivaji, S., J. E. James Whitehead, R. Akella, and S. Kim, "Reducing Features to Improve Bug Prediction.", 24th IEEE/ACM International Conference on Automated Software Engineering (ASE 2009), Auckland, New Zealand, Nov. 16-20, 2009.  Download: shivaji-ase09-short.pdf (109 KB)
Kim, S., S. Shivaji, and J. E. James Whitehead, "Kenyon-Web: Reconfigurable Web-based Feature Extractor", 17th IEEE International Conference on Program Comprehension (ICPC '09), Vancouver, BC, Canada, May 17-19, 2009.  Download: kim-icpc-2009.pdf (191.6 KB)
Wardrip-Fruin, N., "Expressive Processing, in panel "Critical Code and Software Studies"", Proceedings of Digital Humanities, University of Maryland, College Park, June, 2009.  Download: nwf-CS11-dh09-expressiveProcessing.pdf (94.32 KB)
McCoy, J., M. Mateas, and N. Wardrip-Fruin, "Comme il Faut: A System for Simulating Social Games Between Autonomous Characters", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: CognitionAndCreativity-JoshMcCoy-DAC09-Revised_0.pdf (506.51 KB)
Skorupski, J., and M. Mateas, "Interactive Story Generation for Writers: Lessons Learned from the Wide Ruled Authoring Tool", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: Skorupski_DAC09_WideRuledLessonsLearned.pdf (526.94 KB)
Sullivan, A., M. Mateas, and N. Wardrip-Fruin, "QuestBrowser: Making Quests Playable with Computer-Assisted Quest Design", Proceedings of the 8th Digital Art and Culture Conference (DAC), Irvine, CA, December 12-15, 2009.  Download: 0011_sullivan.pdf (1.43 MB)
Weber, B. G., and M. Mateas, "Case-Based Reasoning for Build Order in Real-Time Strategy Games", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009), 10/2009.  Download: bweber_aiide_09.pdf (80.96 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Computational Support for Play Testing Game Sketches", Artificial Intelligence and Interactive Digital Entertainment Confernece (AIIDE), 2009.  Download: Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
Smith, A. M., M. J. Nelson, and M. Mateas, "Computational Support for Play Testing Game Sketches", Proceedings of the 5th Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE 2009), 2009.  Download: Smith_Nelson_Mateas_-_Play_Testing_-_AIIDE09.pdf (220.75 KB)
Weber, B. G., and M. Mateas, "Conceptual Neighborhoods for Retrieval in Case-Based Reasoning", ICCBR ’09: Proceedings of the 8th International Conference on Case-Based Reasoning, Berlin, Heidelberg, Springer-Verlag, pp. 343–357, 2009.  Download: iccbr_2009.pdf (159.38 KB)
Weber, B. G., and M. Mateas, "A data mining approach to strategy prediction", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 140–147, 2009.  Download: cig_2009.pdf (240.93 KB)
Chen, S., M. J. Nelson, A. Sullivan, and M. Mateas, "Evaluating the Authorial Leverage of Drama Management", Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
Sullivan, A., "Gender-inclusive quest design in massively multiplayer online role-playing games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 354–356, 2009.  Download: sullivan-fdg09-dc-cr2.pdf (74.16 KB)
Nelson, M. J., and M. Mateas, "A requirements analysis for videogame design support tools", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 137–144, 2009.  Download: Nelson_Mateas_-_DesignSupportReqs_-_FDG09.pdf (96.52 KB)
Smith, G., M. Treanor, J. Whitehead, and M. Mateas, "Rhythm-based level generation for 2D platformers", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 175–182, 2009.  Download: smith-fdg-09.pdf (161.11 KB)
Hullett, K., and M. Mateas, "Scenario generation for emergency rescue training games", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 99–106, 2009.  Download: khullett - fdg paper - final.pdf (78.21 KB)
Wardrip-Fruin, N., J. Carroll, R. Coover, S. Greenlee, A. McClain, and B. Shine, "Screen", FILE Festival 2009 Catalog, São Paulo, Brazil, 2009.  Download: nwf-P21-fileFestival.pdf (226.88 KB)
Mateas, M., "Al isn’t just for players: AI-based authoring tools", CIG’09: Proceedings of the 5th international conference on Computational Intelligence and Games, Piscataway, NJ, USA, IEEE Press, pp. 1–1, 2009.
Olsen, D., and M. Mateas, "Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 145–152, 2009.
Jhala, A., and M. R. Young, "Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension", ICIDS ’09: Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2009.
Jhala, A., and M. R. Young, "Evaluation of intelligent camera control systems based on cognitive models of comprehension", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 327–328, 2009.
Strong, C. R., M. Mateas, and D. Grossman, "Generative conversation tool for game writers", FDG ’09: Proceedings of the 4th International Conference on Foundations of Digital Games, New York, NY, USA, ACM, pp. 183–190, 2009.
Pan, K., S. Kim, and J. E. Whitehead, Jr., "Toward an understanding of bug fix patterns", Empirical Softw. Engg., vol. 14, no. 3, Hingham, MA, USA, Kluwer Academic Publishers, pp. 286–315, 2009.
2008
Ge, G., and J. E. James Whitehead, "Rhizome: A Feature Modeling and Generation Platform", 23rd IEEE/ACM International Conference on Automated Software Engineering (ASE 2008), L'Aquila, Italy, Sept. 15, 2008.  Download: Ge_ASE08_Rhizome.pdf (141.66 KB)
Strong, C. R., and M. Mateas, "Talking with NPCs: Towards dynamic generation of discourse structures", Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, October, 2008.  Download: Strong_Mateas_-_AIIDE08.pdf (176.09 KB)
Wardrip-Fruin, N., "ELIZA Revisited", Proceedings of Visionary Landscapes, Electronic Literature Organization, Vancouver, WA, May, 2008.
Smith, A. M., M. Romero, Z. Pousman, and M. Mateas, "Tableau Machine: A Creative Alien Presence", AAAI Spring Symposium on Creative Intelligent Systems, March, 2008.  Download: SS08-03-013.pdf (306.82 KB)
Mairesse, F., and M. A. Walker, "Trainable Generation of Big-Five Personality Styles through Data-driven Parameter Estimation", 46th Annual Meeting of the Association for Computational Linguistics, Columbus, June 2008.
Polifroni, J., and M. A. Walker, "Intensional Summaries as Cooperative Responses in Dialogue: Automation and Evaluation", Proceedings of the 46th Annual Meeting of the Association for Computational Linguistics (ACL), Columbus, June, 2008.
Wardrip-Fruin, N., "Software Studies", FILE Festival (catalog essay), São Paulo, Brazil, June, 2008.  Download: nwf-P18-fileSoftwareStudies-asPublished.pdf (1.42 MB)
Gupta, S., M. A. Walker, and D. M. Romano, "POLLy: A Conversational System that uses a Shared, Representation to Generate Action and Social Language", IJCNLP 2008, The Third International Joint Conference on Natural Language Processing, Hyderabad, India, January, 2008.
Wegrzyn, J. L., J. M. Lee, B. Tearse, and D. B. Neale, "TreeGenes: A forest tree genome database", International journal of plant genomics, vol. 2008, pp. 412875, Jan. 2008.  Download: TreeGenes.pdf (3.49 MB)
Nelson, M. J., and M. Mateas, "Another look at search-based drama management", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 792–797, 2008.  Download: Nelson_Mateas_-_SBDM_-_AAAI08.pdf (212.01 KB)
Smith, G., M. Cha, and J. Whitehead, "A framework for analysis of 2D platformer levels", Sandbox ’08: Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, New York, NY, USA, ACM, pp. 75–80, 2008.  Download: smith-sandbox-08.pdf (772.78 KB)
McCoy, J., and M. Mateas, "An integrated agent for playing real-time strategy games", AAAI’08: Proceedings of the 23rd national conference on Artificial intelligence: AAAI Press, pp. 1313–1318, 2008.  Download: AAAI08Mccoy.pdf (199.38 KB)
Sullivan, A., S. Chen, and M. Mateas, "Integrating Drama Management into an Adventure Game", Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.  Download: aiide.2008.demo_.A92.pdf (25.69 KB)
Leahu, L., P. Sengers, and M. Mateas, "Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box", UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 134–143, 2008.  Download: ubicomp103-leahu.pdf (129.65 KB)
Nelson, M. J., and M. Mateas, "An interactive game-design assistant", IUI ’08: Proceedings of the 13th international conference on Intelligent user interfaces, New York, NY, USA, ACM, pp. 90–98, 2008.  Download: Nelson_Mateas_-_Game-Design_Assistant_-_IUI08.pdf (153.49 KB)
Smith, A. M., and M. K. Warmuth, "Learning Rotations", Proceedings of the 12th Annual Conference on Learning Theory (COLT 08), 2008.  Download: ucsc-soe-10-08.pdf (185.25 KB)
Pousman, Z., M. Romero, A. M. Smith, and M. Mateas, "Living with tableau machine: a longitudinal investigation of a curious domestic intelligence", UbiComp ’08: Proceedings of the 10th international conference on Ubiquitous computing, New York, NY, USA, ACM, pp. 370–379, 2008.  Download: Pousman_etal_-_Tableau_Machine_-_UbiComp08.pdf (2.26 MB)
Pousman, Z., M. Romero, A. M. Smith, and M. Mateas, "Living with Tableau Machine: A Longitudinal Investigation of a Curious Domestic Intelligence", Proceedings of the 10th International Conference on Ubiquitous Computing (UbiComp 08), 2008.  Download: pousman_romero_smith_mateas_2008.pdf (2.26 MB)
Wardrip-Fruin, N., "Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing", A Companion to Digital Literary Studies, London, UK, Basil Blackwell, pp. 163-182, 2008.  Download: nwf-BC3-readingDigitalLiterature.pdf (2.34 MB)
Nelson, M. J., and M. Mateas, "Recombinable game mechanics for automated design support", Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Palo Alto, California, USA, 2008.  Download: Nelson_Mateas_-_GameMechanics_-_AIIDE08.pdf (224.27 KB)
Dow, S., B. MacIntyre, and M. Mateas, "Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade", ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 373–380, 2008.  Download: AEL-PlayStyles-ACE08.pdf (8 MB)
Wardrip-Fruin, N., "Thing 119", Things We Think About Games, Roseville, MN, Gameplaywright Press, 2008.  Download: nwf-P20-thingsWeThink.pdf (306.27 KB)
Smith, A. M., J. Skorupski, and J. Davis, Transient Rendering, : UCSC-SOE-08-26, 2008.  Download: ucsc-soe-08-26.pdf (115.42 KB)
Romero, M., Z. Pousman, and M. Mateas, "Alien presence in the home: the design of Tableau Machine", Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 373–382, 2008.
Kim, S., J. E. Whitehead, Jr., and Y. Zhang, "Classifying Software Changes: Clean or Buggy?", IEEE Trans. Softw. Eng., vol. 34, no. 2, Piscataway, NJ, USA, IEEE Press, pp. 181–196, 2008.
Sengers, P., K. Boehner, M. Mateas, and G. Gay, "The disenchantment of affect", Personal Ubiquitous Comput., vol. 12, no. 5, London, UK, Springer-Verlag, pp. 347–358, 2008.
Stern, A., "Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D", ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 1–5, 2008.
Jhala, A., "Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining", ICIDS ’08: Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 210–213, 2008.
Whitehead, J., "Introduction to game design in the large classroom", GDCSE ’08: Proceedings of the 3rd international conference on Game development in computer science education, New York, NY, USA, ACM, pp. 61–65, 2008.
Arteaga, S., J. Chevalier, A. Coile, A. W. Hill, S. Sali, S. Sudhakrishnan, and S. H. Kurniawan, "Low-cost accelerometry-based posture monitoring system for stroke survivors", Assets ’08: Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility, New York, NY, USA, ACM, pp. 243–244, 2008.
Kim, S., T. Zimmermann, J. E. Whitehead, Jr., and A. Zeller, "Predicting faults from cached history", ISEC ’08: Proceedings of the 1st India software engineering conference, New York, NY, USA, ACM, pp. 15–16, 2008.
Ge, G., Rhizome: a feature modeling and generation platform for software product lines, , Santa Cruz, CA, USA, University of California at Santa Cruz, 2008.
Eladhari, M. P., and M. Mateas, "Semi-autonomous avatars in world of minds: a case study of AI-based game design", ACE ’08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, New York, NY, USA, ACM, pp. 201–208, 2008.
Simpkins, C., S. Bhat, C. L. Isbell, Jr., and M. Mateas, "Towards adaptive programming: integrating reinforcement learning into a programming language", OOPSLA ’08: Proceedings of the 23rd ACM SIGPLAN conference on Object-oriented programming systems languages and applications, New York, NY, USA, ACM, pp. 603–614, 2008.
Sudhakrishnan, S., J. T. Madhavan, J. E. Whitehead, Jr., and J. Renau, "Understanding bug fix patterns in verilog", MSR ’08: Proceedings of the 2008 international working conference on Mining software repositories, New York, NY, USA, ACM, pp. 39–42, 2008.
2007
Mairesse, F., and M. A. Walker, "PERSONAGE: Personality Generation for Dialogue", 45th Annual Meeting of the Association for Computational Linguistics, Prague, June 2007.
Bhat, S., D. L. Roberts, M. J. Nelson, C. L. Isbell, and M. Mateas, "A globally optimal algorithm for TTD-MDPs", AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.  Download: Bhat_etal_-_Optimal_TTD-MDP_-_AAMAS07.pdf (152.34 KB)
Telleen, J., A. Sullivan, J. Yee, O. Wang, P. Gunawardane, I. Collins, and J. Davis, "Synthetic Shutter Speed Imaging", Computer Graphics Forum - Eurographics, vol. 26, no. 3, pp. 591–598, 2007.
Nelson, M. J., and M. Mateas, "Towards Automated Game Design", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 626–637, 2007.  Download: Nelson_Mateas_-_Automated_Game_Design_-_AIIA07.pdf (117.37 KB)
Skorupski, J., L. Jayapalan, S. Marquez, and M. Mateas, "Wide ruled: a friendly interface to author-goal based story generation", ICVS’07: Proceedings of the 4th international conference on Virtual storytelling, Berlin, Heidelberg, Springer-Verlag, pp. 26–37, 2007.  Download: skorupski_icvs2007_wideruled.pdf (5.25 MB)
Dow, S., M. Mehta, B. MacIntyre, and M. Mateas, "AR Fa{\c c}ade: an augmented reality interactve drama", VRST ’07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology, New York, NY, USA, ACM, pp. 215–216, 2007.
Pousman, Z., J. Stasko, and M. Mateas, "Casual Information Visualization: Depictions of Data in Everyday Life", IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 6, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 1145–1152, 2007.
Whitehead, J., "Collaboration in Software Engineering: A Roadmap", FOSE ’07: 2007 Future of Software Engineering, Washington, DC, USA, IEEE Computer Society, pp. 214–225, 2007.
Mehta, M., S. Dow, M. Mateas, and B. MacIntyre, "Evaluating a conversation-centered interactive drama", AAMAS ’07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 1–8, 2007.
Mateas, M., "Expressive Intelligence: Artificial Intelligence, Games and New Media", AI*IA ’07: Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007, Berlin, Heidelberg, Springer-Verlag, pp. 2–2, 2007.
Skorupski, J., J. Yee, J. McCoy, and J. Davis, "Facial type, expression, and viseme generation", SIGGRAPH ’07: ACM SIGGRAPH 2007 posters, New York, NY, USA, ACM, pp. 34, 2007.
Gupta, S., M. A. Walker, and D. M. Romano, "Generating politeness in task based interaction: an evaluation of the effect of linguistic form and culture", ENLG ’07: Proceedings of the Eleventh European Workshop on Natural Language Generation, Morristown, NJ, USA, Association for Computational Linguistics, pp. 57–64, 2007.
Gupta, S., M. A. Walker, and D. M. Romano, "How Rude Are You?: Evaluating Politeness and Affect in Interaction", ACII ’07: Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction, Berlin, Heidelberg, Springer-Verlag, pp. 203–217, 2007.
Walker, M. A., A. Stent, F. Mairesse, and R. Prasad, "Individual and domain adaptation in sentence planning for dialogue", J. Artif. Int. Res., vol. 30, no. 1, USA, AI Access Foundation, pp. 413–456, 2007.
Madhavan, J. T., and J. E. Whitehead, Jr., "Predicting buggy changes inside an integrated development environment", eclipse ’07: Proceedings of the 2007 OOPSLA workshop on eclipse technology eXchange, New York, NY, USA, ACM, pp. 36–40, 2007.
Dow, S., M. Mehta, E. Harmon, B. MacIntyre, and M. Mateas, "Presence and engagement in an interactive drama", CHI ’07: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA, ACM, pp. 1475–1484, 2007.
Wardrip-Fruin, N., C. Utterback, C. Castiglia, and N. Wardrip-Fruin, Talking Cure, , Bathhouse 5:1, University of Eastern Michigan, 2007.
Zang, P., M. Mehta, M. Mateas, and A. Ram, "Towards runtime behavior adaptation for embodied characters", IJCAI’07: Proceedings of the 20th international joint conference on Artifical intelligence, San Francisco, CA, USA, Morgan Kaufmann Publishers Inc., pp. 1557–1562, 2007.
2006
Polifroni, J., and M. A. Walker, "Learning Database Content for Spoken Dialogue System Design", Proceedings of the International Conference on Language Resources and Evaluation (LREC)2006, Genoa, May, 2006.
Mairesse, F., and M. A. Walker, "Automatic Recognition of Personality in Conversation", HLT-NAACL 2006: Proceedings of the Human Language Technology Conference of the NAACL, Companion Volume: Short Papers on XX, New York, NY, Association for Computational Linguistics, June 2006.
Nelson, M. J., C. Ashmore, and M. Mateas, "Authoring an interactive narrative with declarative optimization-based drama management", Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 127-129, June, 2006.  Download: Nelson_Ashmore_Mateas_-_Authoring_DODM_-_AIIDE06.pdf (42.37 KB)
Compton, K., and M. Mateas, "Procedural level design for platform games", Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, pp. 109-111, June, 2006.
Mairesse, F., and M. A. Walker, "Words Mark the Nerds: Computational Models of Personality Recognition through Language", 28th Annual Conference of the Cognitive Science Society, Vancouver, July 2006.
Bhat, S., C. L. Isbell, Jr., and M. Mateas, "On the difficulty of modular reinforcement learning for real-world partial programming", Proceedings of the 21st National Conference on Artificial Intelligence (AAAI), Boston, MA, July, 2006.
Nelson, M. J., M. Mateas, D. L. Roberts, and C. L. Isbell Jr., "Declarative Optimization-Based Drama Management in Interactive Fiction", IEEE Comput. Graph. Appl., vol. 26, no. 3, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 32–41, 2006.  Download: Nelson_etal_-_DODM_-_IEEE-CGA06.pdf (147.36 KB)
Nelson, M. J., D. L. Roberts, C. L. Isbell, and M. Mateas, "Reinforcement learning for declarative optimization-based drama management", AAMAS ’06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems, New York, NY, USA, ACM, pp. 775–782, 2006.  Download: Nelson_etal_-_RL_for_DODM_-_AAMAS06.pdf (136.6 KB)
Roberts, D. L., M. J. Nelson, C. L. Isbell, M. Mateas, and M. L. Littman, "Targeting specific distributions of trajectories in MDPs", AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1213–1218, 2006.  Download: Roberts_etal_-_TTD-MDP_-_AAAI06.pdf (130.52 KB)
Kim, S., Adaptive bug prediction by analyzing project history, , Santa Cruz, CA, USA, University of California at Santa Cruz, 2006.
Pan, K., S. Kim, and J. E. Whitehead, Jr., "Bug Classification Using Program Slicing Metrics", SCAM ’06: Proceedings of the Sixth IEEE International Workshop on Source Code Analysis and Manipulation, Washington, DC, USA, IEEE Computer Society, pp. 31–42, 2006.
Jhala, A., "Darshak: an intelligent cinematic camera planning system", AAAI’06: proceedings of the 21st national conference on Artificial intelligence: AAAI Press, pp. 1918–1919, 2006.
Murray, J., I. Bogost, M. Mateas, and M. Nitsche, "Game Design Education: Integrating Computation and Culture", Computer, vol. 39, no. 6, Los Alamitos, CA, USA, IEEE Computer Society Press, pp. 43–51, 2006.
Kim, S., and J. E. Whitehead, Jr., "How long did it take to fix bugs?", MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 173–174, 2006.
Dow, S., M. Mehta, A. Lausier, B. MacIntyre, and M. Mateas, "Initial lessons from AR Fa{\c c}ade, an interactive augmented reality drama", ACE ’06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, New York, NY, USA, ACM, pp. 28, 2006.
Higashinaka, R., R. Prasad, and M. A. Walker, "Learning to generate naturalistic utterances using reviews in spoken dialogue systems", ACL-44: Proceedings of the 21st International Conference on Computational Linguistics and the 44th annual meeting of the Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 265–272, 2006.
Kim, S., K. Pan, and J. E. Whitehead, Jr., "Micro pattern evolution", MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 40–46, 2006.
Zimmermann, T., S. Kim, A. Zeller, and J. E. Whitehead, Jr., "Mining version archives for co-changed lines", MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 72–75, 2006.
Kim, S., J. E. Whitehead, Jr., and J. Bevan, Jr., "Properties of Signature Change Patterns", ICSM ’06: Proceedings of the 22nd IEEE International Conference on Software Maintenance, Washington, DC, USA, IEEE Computer Society, pp. 4–13, 2006.
Kim, S., T. Zimmermann, M. Kim, A. Hassan, A. Mockus, T. Girba, M. Pinzger, J. E. Whitehead, Jr., and A. Zeller, "TA-RE: an exchange language for mining software repositories", MSR ’06: Proceedings of the 2006 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 22–25, 2006.
Romero, M., Z. Pousman, and M. Mateas, "Tableau machine: an alien presence in the home", CHI ’06: CHI ’06 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1265–1270, 2006.
Pan, K., Using evolution patterns to find duplicated bugs, , Santa Cruz, CA, USA, University of California at Santa Cruz, 2006.
2005
Wardrip-Fruin, N., "Playable Media and Textual Instruments", Dichtung Digital , vol. 2005, issue 1, Spring 2005.
Mairesse, F., and M. A. Walker, "Learning to Personalize Spoken Generation for Dialogue Systems", Proceedings of Interspeech'2005 - Eurospeech: 9th European Conference on Speech Communication and Technology, Lisbon, pp. 1881-1884, September, 2005.
Mateas, M., and A. Stern, "Build it to understand it: Ludology meets narratology in game design space", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.  Download: MateasSternDIGRA05.pdf (77.81 KB)
Fernández-Vara, C., J. Zagal, and M. Mateas, "Evolution of space configuration in videogames", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.
Nelson, M. J., and M. Mateas, "Search-based drama management in the interactive fiction Anchorhead", Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.  Download: Nelson_Mateas_-_SBDM_-_AIIDE05.pdf (395.86 KB)
Mateas, M., and A. Stern, "Structuring content in the Facade interactive drama architecture", Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Marina del Rey, California, June, 2005.  Download: MateasSternAIIDE05.pdf (85.04 KB)
Zagal, J., M. Mateas, C. Fernández-Vara, B. Hochhalter, and N. Lichti, "Towards an ontological language for game analysis", Proceedings of the 2005 Digital Games Research Association Conference (DiGRA), Vancouver, Canada, June, 2005.  Download: OntologyDIGRA2005.pdf (96.59 KB)
Mateas, M., and N. Montfort, "A box, darkly: Obfuscated code, weird languages, and code aesthetics", Proceedings of the 2005 Digital Arts and Culture Conference, Copenhagen, Denmark, pp. 144-153, December, 2005.  Download: a_box_darkly.pdf (384.74 KB)
Knickmeyer, R. L., and M. Mateas, "Preliminary evaluation of the interactive drama facade", CHI ’05: CHI ’05 extended abstracts on Human factors in computing systems, New York, NY, USA, ACM, pp. 1549–1552, 2005.  Download: KnickmeyerMateasCHI2005.pdf (93.01 KB)
Kim, S., J. E. Whitehead, Jr., and J. Bevan, Jr., "Analysis of signature change patterns", MSR ’05: Proceedings of the 2005 international workshop on Mining software repositories, New York, NY, USA, ACM, pp. 1–5, 2005.
Hansen, M. D., An analysis of the diagrammatic visual data querying domain, , Santa Cruz, CA, USA, University of California at Santa Cruz, 2005.
Ge, G., and J. E. Whitehead, Jr., "Automatic generation of rule-based software configuration management systems", ICSE ’05: Proceedings of the 27th international conference on Software engineering, New York, NY, USA, ACM, pp. 659–659, 2005.
Ge, G., and J. E. Whitehead, Jr., "Bamboo: an architecture modeling and code generation framework for configuration management systems", ASE ’05: Proceedings of the 20th IEEE/ACM international Conference on Automated software engineering, New York, NY, USA, ACM, pp. 427–428, 2005.
Walker, M. A., "Can We Talk? Methods for Evaluation and Training of Spoken Dialogue System", Language Resources and Evaluation, vol. 39, no. 1: Springer, pp. 65-75, 2005.
Becker, S., S. Greenlee, D. Lemmerman, M. McGuire, N. Musurca, and N. Wardrip-Fruin, "Cave writing: toward a platform for literary immersive VR", SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, New York, NY, USA, ACM, pp. 113, 2005.
Jhala, A., and M. R. Young, "A discourse planning approach to cinematic camera control for narratives in virtual environments", AAAI’05: Proceedings of the 20th national conference on Artificial intelligence: AAAI Press, pp. 307–312, 2005.
Bevan, Jr., J., J. E. Whitehead, Jr., S. Kim, and M. Godfrey, "Facilitating software evolution research with kenyon", ESEC/FSE-13: Proceedings of the 10th European software engineering conference held jointly with 13th ACM SIGSOFT international symposium on Foundations of software engineering, New York, NY, USA, ACM, pp. 177–186, 2005.
Jordan, P. W., and M. A. Walker, "Learning content selection rules for generating object descriptions in dialogue", J. Artif. Int. Res., vol. 24, no. 1, USA, AI Access Foundation, pp. 157–194, 2005.
Dusseault, L., and J. Whitehead, "Open Calendar Sharing and Scheduling with CalDAV", IEEE Internet Computing, vol. 9, no. 2, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 81–89, 2005.
Pan, K., J. E. Whitehead, Jr., and G. Ge, "Textual and behavioral views of function changes", TEFSE ’05: Proceedings of the 3rd international workshop on Traceability in emerging forms of software engineering, New York, NY, USA, ACM, pp. 8–13, 2005.
Jhala, A., B. William, and M. R. Young, "Towards an intelligent storyboarding tool for 3D games", (to appear) ACM Advanced in Computer Entertainment 2005, 2005.
Whitehead, J., "WebDAV: Versatile Collaboration Multiprotocol", IEEE Internet Computing, vol. 9, no. 1, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 66–74, 2005.
Kim, S., K. Pan, and J. E. Whitehead, Jr., "When Functions Change Their Names: Automatic Detection of Origin Relationships", WCRE ’05: Proceedings of the 12th Working Conference on Reverse Engineering, Washington, DC, USA, IEEE Computer Society, pp. 143–152, 2005.
2004
Mateas, M., and A. Stern, "Natural language processing in Facade: Surface-text processing", Proceedings of the 2nd Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June, 2004.  Download: MateasSternTIDSE04.pdf (193.65 KB)
Whitehead, Jr., J. E., G. Ge, and K. Pan, "Automatic generation of hypertext system repositories: a model driven approach", HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 205–214, 2004.
Gordon, A., M. van Lent, M. van Velsen, P. Carpenter, and A. Jhala, "Branching storylines in virtual reality environments for leadership development", IAAI’04: Proceedings of the 16th conference on Innovative applications of artifical intelligence: AAAI Press, pp. 844–851, 2004.
Pan, K., J. E. Whitehead, Jr., and G. Ge, "Hypertext versioning for embedded link models", HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 195–204, 2004.
Kim, S., and J. E. Whitehead, Jr., "Properties of academic paper references", HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 44–45, 2004.
Stent, A., R. Prasad, and M. A. Walker, "Trainable sentence planning for complex information presentation in spoken dialog systems", ACL ’04: Proceedings of the 42nd Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 79, 2004.
Whitehead, Jr., J. E., and Y. Y. Goland, "The WebDAV property design", Softw. Pract. Exper., vol. 34, no. 2, New York, NY, USA, John Wiley & Sons, Inc., pp. 135–161, 2004.
Kim, S., M. Slater, and J. E. Whitehead, Jr., "WebDAV-based hypertext annotation and trail system", HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 87–88, 2004.
Wardrip-Fruin, N., "What hypertext is", HYPERTEXT ’04: Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 126–127, 2004.
2003
Bevan, Jr., J., and J. E. Whitehead, Jr., "Identification of Software Instabilities", WCRE ’03: Proceedings of the 10th Working Conference on Reverse Engineering, Washington, DC, USA, IEEE Computer Society, pp. 134, 2003.
Carroll, J. J., R. Coover, S. Greenlee, A. McClain, and N. Wardrip-Fruin, "Screen: bodily interaction with text in immersive VR", SIGGRAPH ’03: ACM SIGGRAPH 2003 Sketches & Applications, New York, NY, USA, ACM, pp. 1–1, 2003.
Whittaker, S., M. A. Walker, and P. Maloor, "Should I Tell All? An Experiment On Conciseness in Spoken Dialogue", EUROSPEECH: European Conference on Speech Processing, Geneva, pp. 1685-1689, 2003.
Walker, M. A., R. Prasad, and A. Stent, "A Trainable Generator for Recommendations in Multimodal Dialog", EUROSPEECH: European Conference on Speech Processing, Geneva, pp. 1697-1701, 2003.
2002
Walker, M. A., and O. Rambow, "Spoken Language Generation", Computer Speech and Language Special Issue on Spoken Language Generation, July, 2002.
Walker, M. A., O. Rambow, and M. Rogati, "Training a Sentence Planner for Spoken Dialogue Using Boosting", Computer Speech and Language Special Issue on Spoken Language Generation, July, 2002.
Mateas, M., Interactive drama, art and artificial intelligence, , Pittsburgh, PA, USA, Carnegie Mellon University, 2002.  Download: CMU-CS-02-206.pdf (2.05 MB)
Mateas, M., and A. Stern, "A Behavior Language for Story-Based Believable Agents", IEEE Intelligent Systems, vol. 17, no. 4, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 39–47, 2002.
Jeremijenko, N., T. Schiphorst, M. Mateas, W. Strauss, W. Wright, and A. Kerne, "Extending interface practice: an ecosystem approach", SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 90–92, 2002.
Wardrip-Fruin, N., A. Stern, P. Molyneux, M. Mateas, and B. Yee, "Interactive stories: real systems, three solutions", SIGGRAPH ’02: ACM SIGGRAPH 2002 conference abstracts and applications, New York, NY, USA, ACM, pp. 105–106, 2002.
Johnston, M., S. Bangalore, G. Vasireddy, A. Stent, P. Ehlen, M. A. Walker, S. Whittaker, and P. Maloor, "MATCH: an architecture for multimodal dialogue systems", ACL ’02: Proceedings of the 40th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 376–383, 2002.
Whitehead, J., P. De Bra, K. Grønbæk, D. Larsen, J. Leggett, and mc schraefel, "Seven Issues, Revisited", HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 171–171, 2002.
Chen, J., S. Bangalore, O. Rambow, and M. A. Walker, "Towards automatic generation of natural language generation systems", Proceedings of the 19th international conference on Computational linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–7, 2002.
Prasad, R., and M. A. Walker, "Training a Dialogue Act Tagger for human-human and human-computer travel dialogues", Proceedings of the 3rd SIGdial workshop on Discourse and dialogue, Morristown, NJ, USA, Association for Computational Linguistics, pp. 162–173, 2002.
Whitehead, Jr., J. E., "Uniform comparison of data models using containment modeling", HYPERTEXT ’02: Proceedings of the thirteenth ACM conference on Hypertext and hypermedia, New York, NY, USA, ACM, pp. 182–191, 2002.
Hastie, H. W., R. Prasad, and M. A. Walker, "What’s the trouble: automatically identifying problematic dialogues in DARPA communicator dialogue systems", ACL ’02: Proceedings of the 40th Annual Meeting on Association for Computational Linguistics, Morristown, NJ, USA, Association for Computational Linguistics, pp. 384–391, 2002.
2001
Mateas, M., "Expressive AI: A hybrid art and science practice", Leonardo: Journal of the International Society for Arts, Sciences, and Technology, vol. 34(2), pp. 147-153, 2001.  Download: Leonardo2001.pdf (62.63 KB)
Dutton, D., S. Chu, J. Hubbell, M. A. Walker, and S. Narayanan, "Amount of information presented in a complex list: effects on user performance", HLT ’01: Proceedings of the first international conference on Human language technology research, Morristown, NJ, USA, Association for Computational Linguistics, pp. 1–6, 2001.
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